Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. // QC_Eyes.h : main header file for the QC_EYES application
  3. //
  4. #if !defined(AFX_QC_EYES_H__398BAF8D_D3C0_4326_BEF0_5129884EE1A3__INCLUDED_)
  5. #define AFX_QC_EYES_H__398BAF8D_D3C0_4326_BEF0_5129884EE1A3__INCLUDED_
  6. #if _MSC_VER > 1000
  7. #pragma once
  8. #endif // _MSC_VER > 1000
  9. #ifndef __AFXWIN_H__
  10. #error include 'stdafx.h' before including this file for PCH
  11. #endif
  12. #include "resource.h" // main symbols
  13. /////////////////////////////////////////////////////////////////////////////
  14. // CQC_EyesApp:
  15. // See QC_Eyes.cpp for the implementation of this class
  16. //
  17. class CQC_EyesApp : public CWinApp
  18. {
  19. public:
  20. CQC_EyesApp();
  21. // Overrides
  22. // ClassWizard generated virtual function overrides
  23. //{{AFX_VIRTUAL(CQC_EyesApp)
  24. public:
  25. virtual BOOL InitInstance();
  26. //}}AFX_VIRTUAL
  27. // Implementation
  28. //{{AFX_MSG(CQC_EyesApp)
  29. // NOTE - the ClassWizard will add and remove member functions here.
  30. // DO NOT EDIT what you see in these blocks of generated code !
  31. //}}AFX_MSG
  32. DECLARE_MESSAGE_MAP()
  33. };
  34. /////////////////////////////////////////////////////////////////////////////
  35. //{{AFX_INSERT_LOCATION}}
  36. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  37. #endif // !defined(AFX_QC_EYES_H__398BAF8D_D3C0_4326_BEF0_5129884EE1A3__INCLUDED_)