Team Fortress 2 Source Code as on 22/4/2020
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74 lines
1.6 KiB

  1. //-----------------------------------------------------------------------------
  2. // QC_EYES.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. // Deprecated MBCS MFC libraries for VS 2013 (nafxcw.lib and nafxcwd.lib) can be downloaded from http://go.microsoft.com/?linkid=9832071
  14. $PreprocessorDefinitions "$BASE;NO_WARN_MBCS_MFC_DEPRECATION"
  15. $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
  16. $PrecompiledHeaderFile "Debug/QC_Eyes.pch"
  17. $EnableC++Exceptions "Yes (/EHsc)"
  18. }
  19. $Linker
  20. {
  21. $AdditionalDependencies "$BASE;windowscodecs.lib"
  22. }
  23. }
  24. $Project "QC_Eyes"
  25. {
  26. $Folder "Source Files"
  27. {
  28. -$File "$SRCDIR\public\tier0\memoverride.cpp"
  29. $File "QC_Eyes.cpp"
  30. $File "QC_Eyes.rc"
  31. $File "QC_EyesDlg.cpp"
  32. $File "StdAfx.cpp"
  33. {
  34. $Configuration
  35. {
  36. $Compiler
  37. {
  38. $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
  39. }
  40. }
  41. }
  42. }
  43. $Folder "Header Files"
  44. {
  45. $File "QC_Eyes.h"
  46. $File "QC_EyesDlg.h"
  47. $File "Resource.h"
  48. $File "StdAfx.h"
  49. }
  50. $Folder "Resources"
  51. {
  52. $File "res\eye_default.bmp"
  53. $File "res\eye_lower_hi.bmp"
  54. $File "res\eye_lower_lo.bmp"
  55. $File "res\eye_lower_mid.bmp"
  56. $File "res\eye_upper_hi.bmp"
  57. $File "res\eye_upper_lo.bmp"
  58. $File "res\eye_upper_mid.bmp"
  59. $File "res\eye_XY_L.bmp"
  60. $File "res\eye_XY_R.bmp"
  61. $File "res\eye_Z_L.bmp"
  62. $File "res\eye_Z_R.bmp"
  63. $File "res\QC_Eyes.ico"
  64. $File "res\QC_Eyes.rc2"
  65. }
  66. }