Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //{{NO_DEPENDENCIES}}
  3. // Microsoft Developer Studio generated include file.
  4. // Used by QC_Eyes.rc
  5. //
  6. #define IDD_QC_EYES_DIALOG 102
  7. #define IDR_MAINFRAME 128
  8. #define IDB_EYE_DEFAULT 150
  9. #define IDB_EYE_LOWER_HI 151
  10. #define IDB_EYE_LOWER_LO 152
  11. #define IDB_EYE_LOWER_MID 153
  12. #define IDB_EYE_UPPER_HI 154
  13. #define IDB_EYE_UPPER_LO 155
  14. #define IDB_EYE_UPPER_MID 156
  15. #define IDB_EYE_XY_L 157
  16. #define IDB_EYE_XY_R 158
  17. #define IDB_EYE_Z_L 159
  18. #define IDB_EYE_Z_R 160
  19. #define IDC_REFERENCE_FILENAME 1000
  20. #define IDC_EXPRESSIONS_FILENAME 1001
  21. #define IDC_MODEL_FILENAME 1002
  22. #define IDC_RIGHT_EYE_X 1003
  23. #define IDC_RIGHT_EYE_Y 1004
  24. #define IDC_RIGHT_EYE_Z 1005
  25. #define IDC_LEFT_EYE_X 1006
  26. #define IDC_LEFT_EYE_Y 1007
  27. #define IDC_LEFT_EYE_Z 1008
  28. #define IDC_Y_AXIS_UP 1009
  29. #define IDC_Z_AXIS_UP 1010
  30. #define IDC_DEFAULT_CONTROLS 1011
  31. #define IDC_ADVANCED_CONTROLS 1012
  32. #define IDC_UPPER_LID_RAISED 1013
  33. #define IDC_OUTPUT_TEXT 1014
  34. #define IDC_UPPER_LEFT_LID_RAISED 1015
  35. #define IDC_UPPER_LID_LOWERED 1016
  36. #define IDC_UPPER_LID_NEUTRAL 1017
  37. #define IDC_LOWER_LID_RAISED 1018
  38. #define IDC_LOWER_LID_LOWERED 1019
  39. #define IDC_LOWER_LID_NEUTRAL 1020
  40. #define IDC_IRIS_COLOR_GREEN 1021
  41. #define IDC_IRIS_COLOR_BLUE 1022
  42. #define IDC_IRIS_COLOR_BROWN 1023
  43. #define IDC_EYE_COLOR_LIGHT 1024
  44. #define IDC_EYE_COLOR_DARK 1025
  45. #define IDC_IRIS_SIZE 1026
  46. #define IDC_CREATE_QC_TEXT 1027
  47. #define IDC_EYEBALL_SIZE 1028
  48. #define IDC_COPY_TEXT_TO_CLIPBOARD 1029
  49. #define IDC_PICTURES 1030
  50. #define IDC_PICTURE_LABEL 1031
  51. #define IDC_LEFT_LID_CONTROL 1032
  52. #define IDC_UPPER_LEFT_LID_NEUTRAL 1033
  53. #define IDC_UPPER_LEFT_LID_LOWERED 1034
  54. #define IDC_LOWER_LEFT_LID_RAISED 1035
  55. #define IDC_LOWER_LEFT_LID_NEUTRAL 1036
  56. #define IDC_LOWER_LEFT_LID_LOWERED 1037
  57. #define IDC_EYE_DETAIL_CONTROL_FRAME 1038
  58. #define IDC_IRIS_SIZE_LABEL 1039
  59. #define IDC_EYEBALL_SIZE_LABEL 1040
  60. #define IDC_UPPER_LEFT_LID_PANEL 1041
  61. #define IDC_UPPER_LEFT_LID_RAISED_LABEL 1042
  62. #define IDC_UPPER_LEFT_LID_NEUTRAL_LABEL 1043
  63. #define IDC_UPPER_LEFT_LID_LOWERED_LABEL 1044
  64. #define IDC_LOWER_LEFT_LID_PANEL 1045
  65. #define IDC_LOWER_LEFT_LID_RAISED_LABEL 1046
  66. #define IDC_LOWER_LEFT_LID_NEUTRAL_LABEL 1047
  67. #define IDC_LOWER_LEFT_LID_LOWERED_LABEL 1048
  68. // Next default values for new objects
  69. //
  70. #ifdef APSTUDIO_INVOKED
  71. #ifndef APSTUDIO_READONLY_SYMBOLS
  72. #define _APS_NEXT_RESOURCE_VALUE 130
  73. #define _APS_NEXT_COMMAND_VALUE 32771
  74. #define _APS_NEXT_CONTROL_VALUE 1049
  75. #define _APS_NEXT_SYMED_VALUE 101
  76. #endif
  77. #endif