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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implementation of CPlayerReport;
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "util.h"
#include "PlayerReport.h"
#include "PlrPersist.h"
map<unsigned long,bool> CPlayerReport::alreadyPersisted; map<unsigned long,bool> CPlayerReport::alreadyWroteCombStats;
//------------------------------------------------------------------------------------------------------
// Function: CPlayerReport::writeHTML
// Purpose: writes the player's stats out as HTML
// Input: html - the html file to which we're writing
//------------------------------------------------------------------------------------------------------
void CPlayerReport::writeHTML(CHTMLFile& html) { //if we're writing the stats for a persistent player, just pass execution off to that function!
if (reportingPersistedPlayer) { writePersistHTML(html); return; }
pPlayer->totalTimeOn(); //this ensures that the logoff time is correct
if (iWhichTeam==ALL_TEAMS) pPlayer->merge(); else if (!pPlayer->teams.contains(iWhichTeam)) { return; } int tid=iWhichTeam;
if (tid==ALL_TEAMS) html.write("<font class=headline>%s</font><br>\n",pPlayer->name.c_str()); else html.write("<font class=player%s2>%s</font><hr align=left width=60%%>\n",Util::teamcolormap[tid],pPlayer->name.c_str());
if (pPlayer->aliases.size() > 1) { map<string,bool> namePrinted; namePrinted[pPlayer->name.c_str()]=true;
html.write("<font class=whitetext>aliases:</font> <font class=awards2>"); CTimeIndexedList<string>::iterator nmiter=pPlayer->aliases.begin(); bool printed1=false; for (nmiter;nmiter!=pPlayer->aliases.end();++nmiter) { if (namePrinted[nmiter->data]!=true) { if (printed1) html.write(", "); html.write(nmiter->data.c_str()); namePrinted[nmiter->data]=true; printed1=true; } } html.write("</font><br>\n"); }
html.write("<font class=whitetext>rank:</font> <font class=awards2> %.2lf </font><br>\n",pPlayer->perteam[tid].rank()); html.write("<font class=whitetext>kills/deaths:</font> <font class=awards2>%li/%li </font><br>\n",pPlayer->perteam[tid].kills,pPlayer->perteam[tid].deaths); html.write("<font class=whitetext>time:</font> <font class=awards2> %01li:%02li:%02li </font><br>\n",Util::time_t2hours(pPlayer->perteam[tid].timeOn()),Util::time_t2mins(pPlayer->perteam[tid].timeOn()),Util::time_t2secs(pPlayer->perteam[tid].timeOn()));
int numClassesPlayed=pPlayer->perteam[tid].classesplayed.numDifferent(); player_class faveClass=pPlayer->perteam[tid].classesplayed.favourite(); if (numClassesPlayed == 1) { if (faveClass!=PC_UNDEFINED) html.write("<font class=whitetext>class:</font> <font class=awards2> %s </font><br>\n",plrClassNames[faveClass]); } else if (numClassesPlayed > 1) { if (faveClass!=PC_UNDEFINED) html.write("<font class=whitetext>favorite class:</font> <font class=awards2> %s </font><br>\n",plrClassNames[faveClass]);
html.write("<font class=whitetext>classes played:</font> <font class=awards2> "); bool printedone=false; for(int pc=PC_SCOUT;pc!=PC_OBSERVER;++pc) { if (pPlayer->perteam[tid].classesplayed.contains((player_class)pc)) { if (printedone) html.write(", "); html.write(plrClassNames[pc]); printedone=true; } } html.write(" </font><br>\n"); }
const string weap=pPlayer->perteam[tid].faveWeapon(); const string faveWeap=Util::getFriendlyWeaponName(weap); if (pPlayer->perteam[tid].kills!=0) { char lowerWeapName[50]; Util::str2lowercase(lowerWeapName,faveWeap.c_str()); html.write("<font class=whitetext>favorite weapon:</font> <font class=awards2> %s</font><br>\n",faveWeap.c_str()); html.write("<font class=whitetext>kills with %s:</font> <font class=awards2> %li</font><br>\n",lowerWeapName,pPlayer->perteam[tid].faveWeapKills()); } int numTeamsPlayed=pPlayer->teams.numDifferent(); if (numTeamsPlayed > 1) { if (iWhichTeam==ALL_TEAMS) html.write("<font class=whitetext>Played on</font> <font class=whitetext> "); else html.write("<font class=whitetext>Also played on</font> <font class=whitetext> ");
map<int,bool> alreadyPrinted; CTimeIndexedList<int>::iterator tmiter=pPlayer->teams.begin(); bool printed1=false; for (tmiter;tmiter!=pPlayer->teams.end();++tmiter) { int team=tmiter->data; if (team != iWhichTeam && !alreadyPrinted[team]) { if (printed1) html.write(" and "); html.write("<font class=player%s>%s</font>",Util::teamcolormap[team],Util::teamcolormap[team]);//
printed1=true; alreadyPrinted[team]=true; } } html.write("</font><br>\n"); }
if (numTeamsPlayed > 1 && iWhichTeam != ALL_TEAMS) { html.write("<a class=whitetext href=\"%lu.html\"> <u> Combined stats for this match </u> </a> <br> \n",pPlayer->pid); if (!alreadyWroteCombStats[pPlayer->pid]) { CPlayerReport cpr(pPlayer,ALL_TEAMS); char numbuf[200]; char namebuf[200]; sprintf(numbuf,"%lu.html",pPlayer->pid); sprintf(namebuf,"Combined match statistics for %s",pPlayer->name.c_str()); cpr.makeHTMLPage(numbuf,namebuf); alreadyWroteCombStats[pPlayer->pid]=true; } }
if (g_pApp->cmdLineSwitches["persistplayerstats"]=="yes" && !g_pMatchInfo->isLanGame()) html.write("<a class=whitetext href=\"%s/allplayers.html#%lu\"> <u> Combined stats on this server </u> </a> <br> \n",g_pApp->playerHTTPPath.c_str(),pPlayer->WONID,pPlayer->name.c_str());
if (g_pMatchInfo->isLanGame()) return; if (alreadyPersisted[pPlayer->WONID] || reportingPersistedPlayer) return; alreadyPersisted[pPlayer->WONID]=true; if (g_pApp->cmdLineSwitches["persistplayerstats"]=="yes") { CPlrPersist cpp; CPlrPersist onDisk; cpp.generate(*pPlayer); onDisk.read(pPlayer->WONID); cpp.merge(onDisk); cpp.write(); } }
//------------------------------------------------------------------------------------------------------
// Function: CPlayerReport::writePersistHTML
// Purpose: writes a persistent player's stats out. these look slightly different
// than normal players stats
// Input: html - the html file to write the html to
//------------------------------------------------------------------------------------------------------
void CPlayerReport::writePersistHTML(CHTMLFile& html) { html.write("<a name=\"%lu\">\n",pPersist->WONID); html.write("<font class=headline2>%s</font><hr align=left width=60%%>\n",pPersist->faveName().c_str());
map<string,bool> namePrinted; namePrinted[pPersist->faveName()]=true; map<string,int>::iterator nmiter=pPersist->nickmap.begin(); bool printed1=false; for (nmiter;nmiter!=pPersist->nickmap.end();++nmiter) { if (namePrinted[nmiter->first]!=true) { if (!printed1) html.write("<font class=whitetext>other names used:</font> <font class=awards2>"); if (printed1) html.write(", "); html.write(nmiter->first.c_str()); namePrinted[nmiter->first]=true; printed1=true; } } if (printed1) html.write("</font><br>\n");
html.write("<font class=whitetext>rank:</font> <font class=awards2> %.2lf </font><br>\n",pPersist->rank()); html.write("<font class=whitetext>kills/deaths:</font> <font class=awards2>%li/%li </font><br>\n",pPersist->kills,pPersist->deaths); html.write("<font class=whitetext>time:</font> <font class=awards2> %01li:%02li:%02li </font><br>\n",Util::time_t2hours(pPersist->timeon),Util::time_t2mins(pPersist->timeon),Util::time_t2secs(pPersist->timeon)); html.write("<font class=whitetext>matches played:</font> <font class=awards2> %li </font><br>\n",pPersist->matches);
string faveClass=pPersist->faveClass(); if (faveClass!="Undefined") html.write("<font class=whitetext>favorite class:</font> <font class=awards2> %s </font><br>\n",faveClass.c_str());
bool printedone=false; map<string,int>::iterator classit=pPersist->classmap.begin(); map<string,bool> classPrinted; classPrinted[pPersist->faveClass()]=true; for(classit;classit!=pPersist->classmap.end();++classit) { if (classPrinted[classit->first]==false) { if (!printedone) html.write("<font class=whitetext>other classes played:</font> <font class=awards2> "); if (printedone) html.write(", "); html.write(classit->first.c_str()); classPrinted[classit->first]=true; printedone=true; } } if (printedone) html.write(" </font><br>\n");
const string weap=pPersist->faveWeap(); const string faveWeap=Util::getFriendlyWeaponName(weap); if (pPersist->kills!=0) { char lowerWeapName[50]; Util::str2lowercase(lowerWeapName,faveWeap.c_str()); html.write("<font class=whitetext>favorite weapon:</font> <font class=awards2> %s</font><br>\n",faveWeap.c_str()); html.write("<font class=whitetext>kills with %s:</font> <font class=awards2> %li</font><br>\n",lowerWeapName,pPersist->faveweapkills); }
}
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