Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="tfstats" ProjectGUID="{788661BA-0DB4-4B3C-8C5C-9D216CB53CDB}" SccProjectName="" SccLocalPath=""> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="1" InlineFunctionExpansion="1" AdditionalIncludeDirectories="regexp\include" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Release/tfstats.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool" 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UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="regexp\include" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" BasicRuntimeChecks="3" RuntimeLibrary="5" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Debug/tfstats.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="Debug/tfstatsRT.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories="regexp\lib" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\Debug/tfstatsRT.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool" TypeLibraryName=".\Debug/tfstats.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool 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