Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <Keyvalues.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/CheckButton.h>
using namespace vgui;
class CheckButtonDemo: public DemoPage { public: CheckButtonDemo(Panel *parent, const char *name); ~CheckButtonDemo();
void OnCheckButton1Checked(); void OnCheckButton2Checked();
private: CheckButton *m_pCheckButton1; CheckButton *m_pCheckButton2;
DECLARE_PANELMAP(); };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CheckButtonDemo::CheckButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name) { SetBorder(NULL);
// Check buttons are a little checkable box with a label attached.
// You can have as many check buttons checked at one time as you want.
// Create a check button.
m_pCheckButton1 = new CheckButton(this, "ACheckButton", "ClickMe");
// Set its position.
m_pCheckButton1->SetPos(100, 100);
// A little label for our button
m_pCheckButton1->SetText("Click the check button!");
// Size the label so the message fits nicely.
m_pCheckButton1->SizeToContents();
// Start the button off checked. Its unchecked by default.
m_pCheckButton1->SetSelected(true);
// Check buttons are Buttons, and can send a command when clicked.
// Install a command to be sent when the box is checked or unchecked
m_pCheckButton1->SetCommand(new KeyValues("Check1"));
// Create another check button.
m_pCheckButton2 = new CheckButton(this, "AnotherCheckButton", "ClickMe");
// Set its position.
m_pCheckButton2->SetPos(100, 120);
// A little label for our button
m_pCheckButton2->SetText("Click the other check button!");
// Size the label so the message fits nicely.
m_pCheckButton2->SizeToContents();
// Install a command to be sent when the box is checked or unchecked
m_pCheckButton2->SetCommand(new KeyValues("Check2"));
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CheckButtonDemo::~CheckButtonDemo() { }
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
//-----------------------------------------------------------------------------
void CheckButtonDemo::OnCheckButton1Checked() { if (m_pCheckButton1->IsSelected()) { ivgui()->DPrintf("Check box one is checked.\n"); } else { ivgui()->DPrintf("Check box one is unchecked.\n"); }
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
//-----------------------------------------------------------------------------
void CheckButtonDemo::OnCheckButton2Checked() { if (m_pCheckButton2->IsSelected()) { ivgui()->DPrintf("Check box two is checked.\n"); } else { ivgui()->DPrintf("Check box two is unchecked.\n"); } }
MessageMapItem_t CheckButtonDemo::m_MessageMap[] = { MAP_MESSAGE( CheckButtonDemo, "Check1", OnCheckButton1Checked ), MAP_MESSAGE( CheckButtonDemo, "Check2", OnCheckButton2Checked ), };
IMPLEMENT_PANELMAP(CheckButtonDemo, DemoPage);
Panel* CheckButtonDemo_Create(Panel *parent) { return new CheckButtonDemo(parent, "CheckButtonDemo"); }
|