Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// SetPasswordDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SetPasswordDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CSetPasswordDlg dialog
CSetPasswordDlg::CSetPasswordDlg(int dlgID, CWnd* pParent /*=NULL*/) : CDialog(dlgID, pParent) { //{{AFX_DATA_INIT(CSetPasswordDlg)
m_Password = _T(""); //}}AFX_DATA_INIT
}
void CSetPasswordDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSetPasswordDlg)
DDX_Text(pDX, IDC_PASSWORD, m_Password); //}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSetPasswordDlg, CDialog) //{{AFX_MSG_MAP(CSetPasswordDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSetPasswordDlg message handlers
|