Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef WINDOW_ANCHOR_MGR_H
#define WINDOW_ANCHOR_MGR_H
#ifdef _WIN32
#pragma once
#endif
#include "utllinkedlist.h"
enum { ANCHOR_LEFT = 1, ANCHOR_RIGHT, ANCHOR_TOP, ANCHOR_BOTTOM, ANCHOR_WIDTH_PERCENT, ANCHOR_HEIGHT_PERCENT };
class CWindowAnchor { public: bool Init( CWnd *pParentWnd, CWnd *pChildWnd, int aLeft, int aTop, int aRight, int aBottom ); void Update( CWnd *pParentWnd );
private: CWnd *m_pWnd; CRect m_Rect; // The rectangle in client coordinates of the parent.
CRect m_ParentRect; int m_aLeft, m_aTop, m_aRight, m_aBottom; };
class CWindowAnchorMgr { public:
bool AddAnchor( CWnd *pParentWnd, CWnd *pChildWnd, int aLeft, int aTop, int aRight, int aBottom ); void UpdateAnchors( CWnd *pParentWnd );
private: CUtlLinkedList<CWindowAnchor,int> m_Anchors; };
#endif // WINDOW_ANCHOR_MGR_H
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