Team Fortress 2 Source Code as on 22/4/2020
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$MacroRequired GENERATED_PROTO_DIR
// If set, included on the commandline $MacroRequiredAllowEmpty ADDITIONAL_PROTOC_ARGS
$CustomBuildStep "proto" { $Description "Running Protocol Buffer Compiler on $(InputFileName)..." $CommandLine "if not exist $GENERATED_PROTO_DIR mkdir $GENERATED_PROTO_DIR" "\n" \ "$SRCDIR\thirdparty\protobuf-2.6.1\bin\win32\2013\staticcrt\release\protoc.exe --proto_path=$SRCDIR\thirdparty\protobuf-2.6.1\src" \ " --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --proto_path=$SRCDIR\game\shared" \ " $ADDITIONAL_PROTOC_ARGS --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$WINDOWS]
$CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \ "$SRCDIR/thirdparty/protobuf-2.6.1/bin/osx32/libc++/protoc" \ " --proto_path=$SRCDIR/thirdparty/protobuf-2.6.1/src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --proto_path=$SRCDIR\game\shared" \ " $ADDITIONAL_PROTOC_ARGS --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$OSXALL]
$CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \ "$SRCDIR/thirdparty/protobuf-2.6.1/bin/linux32/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.6.1\src" \ " --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --proto_path=$SRCDIR\game\shared" \ " $ADDITIONAL_PROTOC_ARGS --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$LINUXALL]
$Outputs "$GENERATED_PROTO_DIR\$(InputName).pb.cc;$GENERATED_PROTO_DIR\$(InputName).pb.h" }
$Configuration { $Compiler { // General $AdditionalIncludeDirectories "$BASE;$GENERATED_PROTO_DIR;$SRCDIR\thirdparty\protobuf-2.6.1\src" } }
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