Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // AVI_BASE.VPC // // Controls selection (and compilation) of various video subsystems // // Defines to add or remove to the preprocessor definitions: // // AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine // BINK_VIDEO - controls availability of IBik interface // QUICKTIME_VIDEO - controls availability of IQuickTime interface // WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine // // FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and // look for Quicktime playback *IF* the same file exists in .mov form // //-----------------------------------------------------------------------------
// We use Quicktime exclusively (and only quicktime) on the Mac // // We have two configurations for Win32. // // 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos // 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and // - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified )
// $macro QUICKTIME_WIN32 1
$Conditional GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] // If we're using OpenGL, we're implicitly using SDL. $Macro SDL "1" [$GL && !$DEDICATED]
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
// Windows PC, without Quicktime, and with Quicktime
$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32] $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32] $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360] $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] } }
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