|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
// traceperf.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "gametrace.h"
#include "fmtstr.h"
#include "appframework/appframework.h"
#include "filesystem.h"
#include "filesystem_init.h"
#include "tier1/tier1.h"
#include "tier2/tier2.h"
#include "tier3/tier3.h"
IPhysicsCollision *physcollision = NULL;
#define NUM_COLLISION_TESTS 2500
void ReadPHYFile(const char *name, vcollide_t &collide ) { FileHandle_t fp = g_pFullFileSystem->Open(name, "rb"); if (!fp) Error ("Couldn't open %s", name);
phyheader_t header;
g_pFullFileSystem->Read( &header, sizeof(header), fp ); if ( header.size != sizeof(header) || header.solidCount <= 0 ) return;
int fileSize = g_pFullFileSystem->Size(fp);
char *buf = (char *)_alloca( fileSize ); g_pFullFileSystem->Read( buf, fileSize, fp ); g_pFullFileSystem->Close( fp );
physcollision->VCollideLoad( &collide, header.solidCount, (const char *)buf, fileSize ); }
struct testlist_t { Vector start; Vector end; Vector normal; bool hit; };
struct benchresults_t { int collisionTests; int collisionHits; float totalTime; float rayTime; float boxTime; };
testlist_t g_Traces[NUM_COLLISION_TESTS]; void Benchmark_PHY( const CPhysCollide *pCollide, benchresults_t *pOut ) { int i; Vector start = vec3_origin; static Vector *targets = NULL; static bool first = true; static float test[2] = {1,1}; if ( first ) { float radius = 0; float theta = 0; float phi = 0; for ( int i = 0; i < NUM_COLLISION_TESTS; i++ ) { radius += NUM_COLLISION_TESTS * 123.123f; radius = fabs(fmod(radius, 128)); theta += NUM_COLLISION_TESTS * 0.76f; theta = fabs(fmod(theta, DEG2RAD(360))); phi += NUM_COLLISION_TESTS * 0.16666666f; phi = fabs(fmod(phi, DEG2RAD(180)));
float st, ct, sp, cp; SinCos( theta, &st, &ct ); SinCos( phi, &sp, &cp ); st = sin(theta); ct = cos(theta); sp = sin(phi); cp = cos(phi);
g_Traces[i].start.x = radius * ct * sp; g_Traces[i].start.y = radius * st * sp; g_Traces[i].start.z = radius * cp; } first = false; }
float duration = 0; Vector size[2]; size[0].Init(0,0,0); size[1].Init(16,16,16);
#if VPROF_LEVEL > 0
g_VProfCurrentProfile.Reset(); g_VProfCurrentProfile.ResetPeaks(); g_VProfCurrentProfile.Start(); #endif
#if TEST_BBOX
Vector mins, maxs; physcollision->CollideGetAABB( &mins, &maxs, pCollide, Vector(-500, 200, -100), vec3_angle ); Vector extents = maxs - mins; Vector center = 0.5f * (maxs+mins); Msg("bbox: %.2f,%.2f, %.2f @ %.2f, %.2f, %.2f\n", extents.x, extents.y, extents.z, center.x, center.y, center.z ); #endif
unsigned int hitCount = 0; double startTime = Plat_FloatTime(); trace_t tr; for ( i = 0; i < NUM_COLLISION_TESTS; i++ ) { physcollision->TraceBox( g_Traces[i].start, start, -size[0], size[0], pCollide, vec3_origin, vec3_angle, &tr ); if ( tr.DidHit() ) { g_Traces[i].end = tr.endpos; g_Traces[i].normal = tr.plane.normal; g_Traces[i].hit = true; hitCount++; } else { g_Traces[i].hit = false; } } for ( i = 0; i < NUM_COLLISION_TESTS; i++ ) { physcollision->TraceBox( g_Traces[i].start, start, -size[1], size[1], pCollide, vec3_origin, vec3_angle, &tr ); } duration = Plat_FloatTime() - startTime;
#if VPROF_LEVEL > 0
g_VProfCurrentProfile.MarkFrame(); g_VProfCurrentProfile.Stop(); g_VProfCurrentProfile.Reset(); g_VProfCurrentProfile.ResetPeaks(); g_VProfCurrentProfile.Start(); #endif
hitCount = 0; startTime = Plat_FloatTime(); for ( i = 0; i < NUM_COLLISION_TESTS; i++ ) { physcollision->TraceBox( g_Traces[i].start, start, -size[0], size[0], pCollide, vec3_origin, vec3_angle, &tr ); if ( tr.DidHit() ) { g_Traces[i].end = tr.endpos; g_Traces[i].normal = tr.plane.normal; g_Traces[i].hit = true; hitCount++; } else { g_Traces[i].hit = false; } #if VPROF_LEVEL > 0
g_VProfCurrentProfile.MarkFrame(); #endif
} double midTime = Plat_FloatTime(); for ( i = 0; i < NUM_COLLISION_TESTS; i++ ) { physcollision->TraceBox( g_Traces[i].start, start, -size[1], size[1], pCollide, vec3_origin, vec3_angle, &tr ); #if VPROF_LEVEL > 0
g_VProfCurrentProfile.MarkFrame(); #endif
} double endTime = Plat_FloatTime(); duration = endTime - startTime; pOut->collisionTests = NUM_COLLISION_TESTS; pOut->collisionHits = hitCount; pOut->totalTime = duration * 1000.0f; pOut->rayTime = (midTime - startTime) * 1000.0f; pOut->boxTime = (endTime - midTime)*1000.0f;
#if VPROF_LEVEL > 0
g_VProfCurrentProfile.Stop(); g_VProfCurrentProfile.OutputReport( VPRT_FULL & ~VPRT_HIERARCHY, NULL ); #endif
}
//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CBenchmarkApp : public CDefaultAppSystemGroup< CSteamAppSystemGroup > { typedef CDefaultAppSystemGroup< CSteamAppSystemGroup > BaseClass;
public: // Methods of IApplication
virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void PostShutdown(); bool SetupSearchPaths();
private: bool ParseArguments(); };
DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CBenchmarkApp );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CBenchmarkApp::Create() { MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
// Add in the cvar factory
//AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
//AddSystem( cvarModule, VENGINE_CVAR_INTERFACE_VERSION );
AppSystemInfo_t appSystems[] = { { "vphysics.dll", VPHYSICS_INTERFACE_VERSION }, { "", "" } // Required to terminate the list
};
bool bRet = AddSystems( appSystems ); if ( bRet ) { physcollision = (IPhysicsCollision*)FindSystem( VPHYSICS_COLLISION_INTERFACE_VERSION ); if ( !physcollision ) return false; } return bRet; }
bool CBenchmarkApp::SetupSearchPaths() { CFSSteamSetupInfo steamInfo; steamInfo.m_pDirectoryName = NULL; steamInfo.m_bOnlyUseDirectoryName = false; steamInfo.m_bToolsMode = true; steamInfo.m_bSetSteamDLLPath = true; steamInfo.m_bSteam = g_pFullFileSystem->IsSteam();
if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK ) return false;
CFSMountContentInfo fsInfo; fsInfo.m_pFileSystem = g_pFullFileSystem; fsInfo.m_bToolsMode = true; fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath;
if ( FileSystem_MountContent( fsInfo ) != FS_OK ) return false;
// Finally, load the search paths for the "GAME" path.
CFSSearchPathsInit searchPathsInit; searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath; searchPathsInit.m_pFileSystem = g_pFullFileSystem; if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK ) return false;
g_pFullFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD );
FileSystem_AddSearchPath_Platform( g_pFullFileSystem, steamInfo.m_GameInfoPath );
return true; }
bool CBenchmarkApp::PreInit( ) { CreateInterfaceFn factory = GetFactory(); ConnectTier1Libraries( &factory, 1 ); ConnectTier2Libraries( &factory, 1 ); ConnectTier3Libraries( &factory, 1 );
if ( !g_pFullFileSystem || !physcollision ) { Warning( "benchmark is missing a required interface!\n" ); return false; }
return SetupSearchPaths();//( NULL, false, true );
}
void CBenchmarkApp::PostShutdown() { DisconnectTier3Libraries(); DisconnectTier2Libraries(); DisconnectTier1Libraries(); }
struct baseline_t { float total; float ray; float box; };
// current baseline measured on Core2DuoE6600
baseline_t g_Baselines[] = { { 40.56f, 10.64f, 29.92f}, // bench01a.phy
{ 38.13f, 10.76f, 27.37f }, // bicycle01a.phy
{ 25.46f, 8.34f, 17.13f }, // furnituretable001a.phy
{ 12.65f, 6.02f, 6.62f }, // gravestone003a.phy
{ 40.58f, 16.49f, 24.10f }, // combineinnerwall001a.phy
};
const float g_TotalBaseline = 157.38f;
/*
Benchmark models\props_c17\bench01a.phy!
33.90 ms [1.20 X] 2500/2500 hits 8.95 ms rays [1.19 X] 24.95 ms boxes [1.20 X] Benchmark models\props_junk\bicycle01a.phy!
30.55 ms [1.25 X] 803/2500 hits 8.96 ms rays [1.20 X] 21.59 ms boxes [1.27 X] Benchmark models\props_c17\furnituretable001a.phy!
20.61 ms [1.24 X] 755/2500 hits 6.88 ms rays [1.21 X] 13.73 ms boxes [1.25 X] Benchmark models\props_c17\gravestone003a.phy!
9.13 ms [1.39 X] 2500/2500 hits 4.34 ms rays [1.39 X] 4.79 ms boxes [1.38 X] Benchmark models\props_combine\combineinnerwall001a.phy!
33.04 ms [1.23 X] 985/2500 hits 13.37 ms rays [1.23 X] 19.67 ms boxes [1.23 X]
127.22s total [1.24 X]! */
#define IMPROVEMENT_FACTOR(x,baseline) (baseline/(x))
#define IMPROVEMENT_PERCENT(x,baseline) (((baseline-(x)) / baseline) * 100.0f)
#include <windows.h>
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
int CBenchmarkApp::Main() { const char *pFileNames[] = { "models\\props_c17\\bench01a.phy", "models\\props_junk\\bicycle01a.phy", "models\\props_c17\\furnituretable001a.phy", "models\\props_c17\\gravestone003a.phy", "models\\props_combine\\combineinnerwall001a.phy", }; vcollide_t testModels[ARRAYSIZE(pFileNames)]; for ( int i = 0; i < ARRAYSIZE(pFileNames); i++ ) { ReadPHYFile( pFileNames[i], testModels[i] ); } SetPriorityClass( GetCurrentProcess(), REALTIME_PRIORITY_CLASS ); SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_HIGHEST ); float totalTime = 0.0f; int loopCount = ARRAYSIZE(pFileNames); #if VPROF_LEVEL > 0
// loopCount = 3;
#endif
for ( int i = 0; i < loopCount; i++ ) { if ( testModels[i].solidCount < 1 ) { Msg("Failed to load %s, skipping test!\n", pFileNames[i] ); continue; } Msg("Benchmark %s!\n\n", pFileNames[i] );
benchresults_t results; memset( &results, 0, sizeof(results)); int numRepeats = 3; #if VPROF_LEVEL > 0
numRepeats = 1; #endif
for ( int j = 0; j < numRepeats; j++ ) { Benchmark_PHY( testModels[i].solids[0], &results ); } Msg("%.2f ms [%.2f X] %d/%d hits\n", results.totalTime, IMPROVEMENT_FACTOR(results.totalTime, g_Baselines[i].total), results.collisionHits, results.collisionTests); Msg("%.2f ms rays \t[%.2f X] \t%.2f ms boxes [%.2f X]\n", results.rayTime, IMPROVEMENT_FACTOR(results.rayTime, g_Baselines[i].ray), results.boxTime, IMPROVEMENT_FACTOR(results.boxTime, g_Baselines[i].box)); totalTime += results.totalTime; } SetPriorityClass( GetCurrentProcess(), NORMAL_PRIORITY_CLASS );
Msg("\n%.2fs total \t[%.2f X]!\n", totalTime, IMPROVEMENT_FACTOR(totalTime, g_TotalBaseline) ); return 0; }
|