Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef VCOLLIDE_PARSE_PRIVATE_H
  8. #define VCOLLIDE_PARSE_PRIVATE_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. #include "vcollide_parse.h"
  13. #define MAX_KEYVALUE 1024
  14. class IVPhysicsKeyParser;
  15. class CPackedPhysicsDescription;
  16. const char *ParseKeyvalue( const char *pBuffer, OUT_Z_ARRAY char (&key)[MAX_KEYVALUE], OUT_Z_ARRAY char (&value)[MAX_KEYVALUE] );
  17. IVPhysicsKeyParser *CreateVPhysicsKeyParser( const char *pKeyData );
  18. void DestroyVPhysicsKeyParser( IVPhysicsKeyParser * );
  19. const char *PackVCollideText( IPhysicsCollision *physcollision, const char *pTextIn, int *pSizeOut, bool storeSolidNames, bool storeSurfacepropsAsNames );
  20. CPackedPhysicsDescription *CreatePackedDescription( const char *pPackedBuffer, int packedSize );
  21. void DestroyPackedDescription( CPackedPhysicsDescription *pPhysics );
  22. #endif // VCOLLIDE_PARSE_PRIVATE_H