Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // APPFRAMEWORK.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $macro SRCDIR ".."
  7. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  8. $Configuration
  9. {
  10. $General
  11. {
  12. $AdditionalProjectDependencies "$BASE;togl" [!$IS_LIB_PROJECT && $GL]
  13. }
  14. $Linker [$OSXALL]
  15. {
  16. $SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit"
  17. }
  18. }
  19. $Project "appframework"
  20. {
  21. $Folder "Source Files"
  22. {
  23. $File "AppSystemGroup.cpp"
  24. $File "$SRCDIR\public\filesystem_init.cpp"
  25. $File "vguimatsysapp.cpp" [$WIN32]
  26. $File "winapp.cpp" [$WIN32]
  27. $File "posixapp.cpp" [$POSIX]
  28. $File "sdlmgr.cpp" [$SDL]
  29. $File "glmrendererinfo_osx.mm" [$OSXALL]
  30. }
  31. $Folder "Interface"
  32. {
  33. $File "$SRCDIR\public\appframework\AppFramework.h"
  34. $File "$SRCDIR\public\appframework\IAppSystem.h"
  35. $File "$SRCDIR\public\appframework\IAppSystemGroup.h"
  36. $File "$SRCDIR\public\appframework\tier2app.h"
  37. $File "$SRCDIR\public\appframework\tier3app.h"
  38. $File "$SRCDIR\public\appframework\VguiMatSysApp.h"
  39. $File "$SRCDIR\public\appframework\ilaunchermgr.h"
  40. }
  41. $Folder "Link Libraries"
  42. {
  43. $ImpLib togl [!$IS_LIB_PROJECT && $GL]
  44. $ImpLib SDL2 [!$IS_LIB_PROJECT && $SDL]
  45. }
  46. }