Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CVARSLIDER_H
#define CVARSLIDER_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Slider.h>
class CCvarSlider : public vgui::Slider { DECLARE_CLASS_SIMPLE( CCvarSlider, vgui::Slider );
public:
CCvarSlider( vgui::Panel *parent, const char *panelName ); CCvarSlider( vgui::Panel *parent, const char *panelName, char const *caption, float minValue, float maxValue, char const *cvarname, bool bAllowOutOfRange=false ); ~CCvarSlider();
void SetupSlider( float minValue, float maxValue, const char *cvarname, bool bAllowOutOfRange );
void SetCVarName( char const *cvarname ); void SetMinMaxValues( float minValue, float maxValue, bool bSetTickdisplay = true ); void SetTickColor( Color color );
virtual void Paint();
virtual void ApplySettings( KeyValues *inResourceData ); virtual void GetSettings( KeyValues *outResourceData );
void ApplyChanges(); float GetSliderValue(); void SetSliderValue(float fValue); void Reset(); bool HasBeenModified();
private: MESSAGE_FUNC( OnSliderMoved, "SliderMoved" ); MESSAGE_FUNC( OnSliderDragEnd, "SliderDragEnd" );
CPanelAnimationVar( bool, m_bUseConVarMinMax, "use_convar_minmax", "0" );
bool m_bAllowOutOfRange; bool m_bModifiedOnce; float m_fStartValue; int m_iStartValue; int m_iLastSliderValue; float m_fCurrentValue; char m_szCvarName[ 64 ];
bool m_bCreatedInCode; float m_flMinValue; float m_flMaxValue; };
#endif // CVARSLIDER_H
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