Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. /*
  3. ** $Id: lua.h,v 1.218 2006/06/02 15:34:00 roberto Exp $
  4. ** Lua - An Extensible Extension Language
  5. ** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
  6. ** See Copyright Notice at the end of this file
  7. */
  8. #ifndef lua_h
  9. #define lua_h
  10. #include <stdarg.h>
  11. #include <stddef.h>
  12. #include "luaconf.h"
  13. #define LUA_VERSION "Lua 5.1"
  14. #define LUA_RELEASE "Lua 5.1.1"
  15. #define LUA_VERSION_NUM 501
  16. #define LUA_COPYRIGHT "Copyright (C) 1994-2006 Lua.org, PUC-Rio"
  17. #define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
  18. /* mark for precompiled code (`<esc>Lua') */
  19. #define LUA_SIGNATURE "\033Lua"
  20. /* option for multiple returns in `lua_pcall' and `lua_call' */
  21. #define LUA_MULTRET (-1)
  22. /*
  23. ** pseudo-indices
  24. */
  25. #define LUA_REGISTRYINDEX (-10000)
  26. #define LUA_ENVIRONINDEX (-10001)
  27. #define LUA_GLOBALSINDEX (-10002)
  28. #define lua_upvalueindex(i) (LUA_GLOBALSINDEX-(i))
  29. /* thread status; 0 is OK */
  30. #define LUA_YIELD 1
  31. #define LUA_ERRRUN 2
  32. #define LUA_ERRSYNTAX 3
  33. #define LUA_ERRMEM 4
  34. #define LUA_ERRERR 5
  35. typedef struct lua_State lua_State;
  36. typedef int (*lua_CFunction) (lua_State *L);
  37. /*
  38. ** functions that read/write blocks when loading/dumping Lua chunks
  39. */
  40. typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
  41. typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
  42. /*
  43. ** prototype for memory-allocation functions
  44. */
  45. typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
  46. /*
  47. ** basic types
  48. */
  49. #define LUA_TNONE (-1)
  50. #define LUA_TNIL 0
  51. #define LUA_TBOOLEAN 1
  52. #define LUA_TLIGHTUSERDATA 2
  53. #define LUA_TNUMBER 3
  54. #define LUA_TSTRING 4
  55. #define LUA_TTABLE 5
  56. #define LUA_TFUNCTION 6
  57. #define LUA_TUSERDATA 7
  58. #define LUA_TTHREAD 8
  59. /* minimum Lua stack available to a C function */
  60. #define LUA_MINSTACK 20
  61. /*
  62. ** generic extra include file
  63. */
  64. #if defined(LUA_USER_H)
  65. #include LUA_USER_H
  66. #endif
  67. /* type of numbers in Lua */
  68. typedef LUA_NUMBER lua_Number;
  69. /* type for integer functions */
  70. typedef LUA_INTEGER lua_Integer;
  71. /*
  72. ** state manipulation
  73. */
  74. LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
  75. LUA_API void (lua_close) (lua_State *L);
  76. LUA_API lua_State *(lua_newthread) (lua_State *L);
  77. LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
  78. /*
  79. ** basic stack manipulation
  80. */
  81. LUA_API int (lua_gettop) (lua_State *L);
  82. LUA_API void (lua_settop) (lua_State *L, int idx);
  83. LUA_API void (lua_pushvalue) (lua_State *L, int idx);
  84. LUA_API void (lua_remove) (lua_State *L, int idx);
  85. LUA_API void (lua_insert) (lua_State *L, int idx);
  86. LUA_API void (lua_replace) (lua_State *L, int idx);
  87. LUA_API int (lua_checkstack) (lua_State *L, int sz);
  88. LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
  89. /*
  90. ** access functions (stack -> C)
  91. */
  92. LUA_API int (lua_isnumber) (lua_State *L, int idx);
  93. LUA_API int (lua_isstring) (lua_State *L, int idx);
  94. LUA_API int (lua_iscfunction) (lua_State *L, int idx);
  95. LUA_API int (lua_isuserdata) (lua_State *L, int idx);
  96. LUA_API int (lua_type) (lua_State *L, int idx);
  97. LUA_API const char *(lua_typename) (lua_State *L, int tp);
  98. LUA_API int (lua_equal) (lua_State *L, int idx1, int idx2);
  99. LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
  100. LUA_API int (lua_lessthan) (lua_State *L, int idx1, int idx2);
  101. LUA_API lua_Number (lua_tonumber) (lua_State *L, int idx);
  102. LUA_API lua_Integer (lua_tointeger) (lua_State *L, int idx);
  103. LUA_API int (lua_toboolean) (lua_State *L, int idx);
  104. LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
  105. LUA_API size_t (lua_objlen) (lua_State *L, int idx);
  106. LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
  107. LUA_API void *(lua_touserdata) (lua_State *L, int idx);
  108. LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
  109. LUA_API const void *(lua_topointer) (lua_State *L, int idx);
  110. /*
  111. ** push functions (C -> stack)
  112. */
  113. LUA_API void (lua_pushnil) (lua_State *L);
  114. LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
  115. LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
  116. LUA_API void (lua_pushlstring) (lua_State *L, const char *s, size_t l);
  117. LUA_API void (lua_pushstring) (lua_State *L, const char *s);
  118. LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
  119. va_list argp);
  120. LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
  121. LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
  122. LUA_API void (lua_pushboolean) (lua_State *L, int b);
  123. LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
  124. LUA_API int (lua_pushthread) (lua_State *L);
  125. /*
  126. ** get functions (Lua -> stack)
  127. */
  128. LUA_API void (lua_gettable) (lua_State *L, int idx);
  129. LUA_API void (lua_getfield) (lua_State *L, int idx, const char *k);
  130. LUA_API void (lua_rawget) (lua_State *L, int idx);
  131. LUA_API void (lua_rawgeti) (lua_State *L, int idx, int n);
  132. LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
  133. LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
  134. LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
  135. LUA_API void (lua_getfenv) (lua_State *L, int idx);
  136. /*
  137. ** set functions (stack -> Lua)
  138. */
  139. LUA_API void (lua_settable) (lua_State *L, int idx);
  140. LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
  141. LUA_API void (lua_rawset) (lua_State *L, int idx);
  142. LUA_API void (lua_rawseti) (lua_State *L, int idx, int n);
  143. LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
  144. LUA_API int (lua_setfenv) (lua_State *L, int idx);
  145. /*
  146. ** `load' and `call' functions (load and run Lua code)
  147. */
  148. LUA_API void (lua_call) (lua_State *L, int nargs, int nresults);
  149. LUA_API int (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
  150. LUA_API int (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
  151. LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
  152. const char *chunkname);
  153. LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
  154. /*
  155. ** coroutine functions
  156. */
  157. LUA_API int (lua_yield) (lua_State *L, int nresults);
  158. LUA_API int (lua_resume) (lua_State *L, int narg);
  159. LUA_API int (lua_status) (lua_State *L);
  160. /*
  161. ** garbage-collection function and options
  162. */
  163. #define LUA_GCSTOP 0
  164. #define LUA_GCRESTART 1
  165. #define LUA_GCCOLLECT 2
  166. #define LUA_GCCOUNT 3
  167. #define LUA_GCCOUNTB 4
  168. #define LUA_GCSTEP 5
  169. #define LUA_GCSETPAUSE 6
  170. #define LUA_GCSETSTEPMUL 7
  171. LUA_API int (lua_gc) (lua_State *L, int what, int data);
  172. /*
  173. ** miscellaneous functions
  174. */
  175. LUA_API int (lua_error) (lua_State *L);
  176. LUA_API int (lua_next) (lua_State *L, int idx);
  177. LUA_API void (lua_concat) (lua_State *L, int n);
  178. LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
  179. LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
  180. /*
  181. ** ===============================================================
  182. ** some useful macros
  183. ** ===============================================================
  184. */
  185. #define lua_pop(L,n) lua_settop(L, -(n)-1)
  186. #define lua_newtable(L) lua_createtable(L, 0, 0)
  187. #define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
  188. #define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
  189. #define lua_strlen(L,i) lua_objlen(L, (i))
  190. #define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
  191. #define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
  192. #define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
  193. #define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
  194. #define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
  195. #define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
  196. #define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
  197. #define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
  198. #define lua_pushliteral(L, s) \
  199. lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
  200. #define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, (s))
  201. #define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, (s))
  202. #define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
  203. /*
  204. ** compatibility macros and functions
  205. */
  206. #define lua_open() luaL_newstate()
  207. #define lua_getregistry(L) lua_pushvalue(L, LUA_REGISTRYINDEX)
  208. #define lua_getgccount(L) lua_gc(L, LUA_GCCOUNT, 0)
  209. #define lua_Chunkreader lua_Reader
  210. #define lua_Chunkwriter lua_Writer
  211. /*
  212. ** {======================================================================
  213. ** Debug API
  214. ** =======================================================================
  215. */
  216. /*
  217. ** Event codes
  218. */
  219. #define LUA_HOOKCALL 0
  220. #define LUA_HOOKRET 1
  221. #define LUA_HOOKLINE 2
  222. #define LUA_HOOKCOUNT 3
  223. #define LUA_HOOKTAILRET 4
  224. /*
  225. ** Event masks
  226. */
  227. #define LUA_MASKCALL (1 << LUA_HOOKCALL)
  228. #define LUA_MASKRET (1 << LUA_HOOKRET)
  229. #define LUA_MASKLINE (1 << LUA_HOOKLINE)
  230. #define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
  231. typedef struct lua_Debug lua_Debug; /* activation record */
  232. /* Functions to be called by the debuger in specific events */
  233. typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
  234. LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
  235. LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
  236. LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
  237. LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
  238. LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
  239. LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
  240. LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
  241. LUA_API lua_Hook lua_gethook (lua_State *L);
  242. LUA_API int lua_gethookmask (lua_State *L);
  243. LUA_API int lua_gethookcount (lua_State *L);
  244. struct lua_Debug {
  245. int event;
  246. const char *name; /* (n) */
  247. const char *namewhat; /* (n) `global', `local', `field', `method' */
  248. const char *what; /* (S) `Lua', `C', `main', `tail' */
  249. const char *source; /* (S) */
  250. int currentline; /* (l) */
  251. int nups; /* (u) number of upvalues */
  252. int linedefined; /* (S) */
  253. int lastlinedefined; /* (S) */
  254. char short_src[LUA_IDSIZE]; /* (S) */
  255. /* private part */
  256. int i_ci; /* active function */
  257. };
  258. /* }====================================================================== */
  259. /******************************************************************************
  260. * Copyright (C) 1994-2006 Lua.org, PUC-Rio. All rights reserved.
  261. *
  262. * Permission is hereby granted, free of charge, to any person obtaining
  263. * a copy of this software and associated documentation files (the
  264. * "Software"), to deal in the Software without restriction, including
  265. * without limitation the rights to use, copy, modify, merge, publish,
  266. * distribute, sublicense, and/or sell copies of the Software, and to
  267. * permit persons to whom the Software is furnished to do so, subject to
  268. * the following conditions:
  269. *
  270. * The above copyright notice and this permission notice shall be
  271. * included in all copies or substantial portions of the Software.
  272. *
  273. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  274. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  275. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  276. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  277. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  278. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  279. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  280. ******************************************************************************/
  281. #endif