Team Fortress 2 Source Code as on 22/4/2020
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  1. /*
  2. File: AE.h
  3. Contains: Master include for AE private framework
  4. Version: QuickTime 7.3
  5. Copyright: (c) 2007 (c) 1999-2000 by Apple Computer, Inc., all rights reserved.
  6. Bugs?: For bug reports, consult the following page on
  7. the World Wide Web:
  8. http://developer.apple.com/bugreporter/
  9. */
  10. #ifndef __AE__
  11. #define __AE__
  12. #ifndef __CORESERVICES__
  13. #include <CoreServices.h>
  14. #endif
  15. #ifndef __AEDATAMODEL__
  16. #include <AEDataModel.h>
  17. #endif
  18. #ifndef __APPLEEVENTS__
  19. #include <AppleEvents.h>
  20. #endif
  21. #ifndef __AEPACKOBJECT__
  22. #include <AEPackObject.h>
  23. #endif
  24. #ifndef __AEOBJECTS__
  25. #include <AEObjects.h>
  26. #endif
  27. #ifndef __AEREGISTRY__
  28. #include <AERegistry.h>
  29. #endif
  30. #ifndef __AEUSERTERMTYPES__
  31. #include <AEUserTermTypes.h>
  32. #endif
  33. #ifndef __AEHELPERS__
  34. #include <AEHelpers.h>
  35. #endif
  36. #ifndef __AEMACH__
  37. #include <AEMach.h>
  38. #endif
  39. #endif /* __AE__ */