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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FONTMANAGER_H
#define FONTMANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include "vgui_surfacelib/FontAmalgam.h"
#include "materialsystem/imaterialsystem.h"
#include "filesystem.h"
#include "vguifont.h"
#ifdef LINUX
#include <ft2build.h>
#include FT_FREETYPE_H
typedef void *(*FontDataHelper)( const char *pchFontName, int &size, const char *fontFileName ); #endif
#ifdef CreateFont
#undef CreateFont
#endif
using vgui::HFont;
//-----------------------------------------------------------------------------
// Purpose: Creates and maintains list of actively used fonts
//-----------------------------------------------------------------------------
class CFontManager { public: CFontManager(); ~CFontManager();
void SetLanguage(const char *language);
// clears the current font list, frees any resources
void ClearAllFonts();
HFont CreateFont(); bool SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags); bool SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int nRangeMin, int nRangeMax); bool SetBitmapFontGlyphSet(HFont font, const char *windowsFontName, float scalex, float scaley, int flags); void SetFontScale(HFont font, float sx, float sy); const char *GetFontName( HFont font ); const char *GetFontFamilyName( HFont font ); void GetCharABCwide(HFont font, int ch, int &a, int &b, int &c); int GetFontTall(HFont font); int GetFontTallRequested(HFont font); int GetFontAscent(HFont font, wchar_t wch); int GetCharacterWidth(HFont font, int ch); bool GetFontUnderlined( HFont font ); void GetTextSize(HFont font, const wchar_t *text, int &wide, int &tall);
font_t *GetFontForChar(HFont, wchar_t wch); bool IsFontAdditive(HFont font); bool IsBitmapFont(HFont font );
void SetInterfaces( IFileSystem *pFileSystem, IMaterialSystem *pMaterialSystem ) { m_pFileSystem = pFileSystem; m_pMaterialSystem = pMaterialSystem; } IFileSystem *FileSystem() { return m_pFileSystem; } IMaterialSystem *MaterialSystem() { return m_pMaterialSystem; }
#ifdef LINUX
FT_Library GetFontLibraryHandle() { return library; } void SetFontDataHelper( FontDataHelper helper ) { m_pFontDataHelper = helper; } #endif
#if defined( _X360 )
// secondary cache to speed TTF setup
bool GetCachedXUIMetrics( const char *pWindowsFontName, int tall, int style, XUIFontMetrics *pFontMetrics, XUICharMetrics charMetrics[256] ); void SetCachedXUIMetrics( const char *pWindowsFontName, int tall, int style, XUIFontMetrics *pFontMetrics, XUICharMetrics charMetrics[256] ); #endif
// used as a hint that intensive TTF operations are finished
void ClearTemporaryFontCache(); void GetKernedCharWidth( vgui::HFont font, wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC );
private: bool IsFontForeignLanguageCapable(const char *windowsFontName); font_t *CreateOrFindWin32Font(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags); CBitmapFont *CreateOrFindBitmapFont(const char *windowsFontName, float scalex, float scaley, int flags); const char *GetFallbackFontName(const char *windowsFontName); const char *GetForeignFallbackFontName();
CUtlVector<CFontAmalgam> m_FontAmalgams; CUtlVector<font_t *> m_Win32Fonts;
#ifdef LINUX
FT_Library library; FontDataHelper m_pFontDataHelper; #endif
char m_szLanguage[64]; IFileSystem *m_pFileSystem; IMaterialSystem *m_pMaterialSystem;
#if defined( _X360 )
// These are really bounded by the number of fonts that the game would ever realistically create, so ~100 is expected.
// Many of these fonts are redundant and the same underlying metrics can be used. This avoid the very expensive TTF font metric lookup.
struct XUIMetricCache_t { // the font signature that can change
CUtlSymbol fontSymbol; int tall; int style;
// the metrics
XUIFontMetrics fontMetrics; XUICharMetrics charMetrics[256]; }; CUtlVector< XUIMetricCache_t > m_XUIMetricCache; #endif
};
// singleton accessor
extern CFontManager &FontManager();
#endif // FONTMANAGER_H
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