Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/**
*** Copyright (C) 1999-2001 Intel Corporation. All rights reserved. *** *** The information and source code contained herein is the exclusive *** property of Intel Corporation and may not be disclosed, examined *** or reproduced in whole or in part without explicit written authorization *** from the company. **/
/*********************************************************************************
* vtuneapi.h 03-21-2001 * Intel Corporation * * This header file describes VTune api's which are exported by vtuneapi.dll. * * To use these api's, include this header file and either link with vtuneapi.lib or load * vtuneapi.dll at runtime. * * VTune API's * ----------- * * VOID VTPause(void) and VOID VTResume(void) * * VTPause and VTResume pause or resume data collection during a VTune Sampling, Counter Monitor, or Callgraph activity. * * If VTPause is called while a VTune Sampling collection is active, a flag is set which * suspends collection of PC samples on the current machine. Collection of PC samples * can be resumed by calling VTResume which clears the flag. The overhead to set and clear the flag * is very low, so the VTPause and VTResume can be called at a high frequency. * * If VTPause is called while a VTune Callgraph collection is active, Callgraph data collection * is paused for the current process. Callgraph data collection for the current process can * be resumed by calling VTResume. * * If VTPause is called while a VTune Counter Monitor collection is active, Counter Monitor data collection * is paused. Counter Monitor data collection can be resumed by calling VTResume. * * VTPause and VTResume can be safely called when the Sampling, Counter Monitor, and Callgraph collectors are not active. * In this case, the VTPause and VTResume do nothing. * * Note: * * VTune Sampling, Counter Monitor, and Callgraph activities are typically started with the VTune application. * The VTune GUI allows Sampling, Counter Monitor, and Callgraph activities to be started in "Pause" mode * which suspends data collection until a VTResume is called. * Data collection can also be paused and resumed by the Pause/Resume button in the VTune GUI. * See VTune onlilne help for more details. * \*********************************************************************************/
#ifndef _VTUNEAPI_H_
#define _VTUNEAPI_H_
#ifndef _XBOX
#include <windows.h>
#else
#include <XTL.h>
#endif //!_XBOX
#ifdef _XBOX
#define VTUNEAPI
#elif !defined(_VTUNEAPI_)
#define VTUNEAPI __declspec(dllimport)
#else
#define VTUNEAPI __declspec(dllexport)
#endif
#define VTUNEAPICALL __cdecl
#ifdef __cplusplus
extern "C" { #endif // __cplusplus
//
// Pause and Resume data collection during VTune PC Sampling and Callgraph sessions.
// The VTPause and VTResume api's effect
// both VTune PC Sampling and VTune Callgraph
//
VTUNEAPI VOID VTUNEAPICALL VTPause(void);
VTUNEAPI VOID VTUNEAPICALL VTResume(void);
//Preserve VtPauseSampling and VtResumeSampling for backward compatibility...
VTUNEAPI void VTUNEAPICALL VTPauseSampling(void);
VTUNEAPI void VTUNEAPICALL VTResumeSampling(void);
VTUNEAPI void VTUNEAPICALL CMPause(void);
VTUNEAPI void VTUNEAPICALL CMResume(void);
#ifdef __cplusplus
} #endif // __cplusplus
#endif // _VTUNEAPI_H_
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