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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dmelementdictionary.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
#include "datamodel/idatamodel.h"
#include "datamodel.h"
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CDmElementDictionary::CDmElementDictionary() : m_idmap( 1024, 0, 0, DmIdPair_t::Compare, DmIdPair_t::HashKey ) { }
//-----------------------------------------------------------------------------
// Clears the dictionary
//-----------------------------------------------------------------------------
void CDmElementDictionary::Clear() { m_Dict.Purge(); m_Attributes.Purge(); m_ArrayAttributes.Purge(); m_elementsToDelete.Purge(); }
//-----------------------------------------------------------------------------
// Inserts an element into the table
//-----------------------------------------------------------------------------
DmElementDictHandle_t CDmElementDictionary::InsertElement( CDmElement *pElement ) { // Insert it into the reconnection table
return m_Dict.AddToTail( pElement ? pElement->GetHandle() : DMELEMENT_HANDLE_INVALID ); }
//-----------------------------------------------------------------------------
// Returns a particular element
//-----------------------------------------------------------------------------
CDmElement *CDmElementDictionary::GetElement( DmElementDictHandle_t handle ) { if ( handle == ELEMENT_DICT_HANDLE_INVALID ) return NULL;
return g_pDataModel->GetElement( m_Dict[ handle ] ); }
//-----------------------------------------------------------------------------
// Adds an attribute to the fixup list
//-----------------------------------------------------------------------------
void CDmElementDictionary::AddAttribute( CDmAttribute *pAttribute, const DmObjectId_t &objectId ) { if ( m_elementsToDelete.Find( pAttribute->GetOwner()->GetHandle() ) != m_elementsToDelete.InvalidIndex() ) return; // don't add attributes if their element is being deleted
int i = m_Attributes.AddToTail(); m_Attributes[i].m_nType = AT_OBJECTID; m_Attributes[i].m_pAttribute = pAttribute; CopyUniqueId( objectId, &m_Attributes[i].m_ObjectId ); }
//-----------------------------------------------------------------------------
// Adds an element of an attribute array to the fixup list
//-----------------------------------------------------------------------------
void CDmElementDictionary::AddArrayAttribute( CDmAttribute *pAttribute, DmElementDictHandle_t hElement ) { if ( m_elementsToDelete.Find( pAttribute->GetOwner()->GetHandle() ) != m_elementsToDelete.InvalidIndex() ) return; // don't add attributes if their element is being deleted
int i = m_ArrayAttributes.AddToTail(); m_ArrayAttributes[i].m_nType = AT_ELEMENT; m_ArrayAttributes[i].m_pAttribute = pAttribute; m_ArrayAttributes[i].m_hElement = hElement; }
void CDmElementDictionary::AddArrayAttribute( CDmAttribute *pAttribute, const DmObjectId_t &objectId ) { if ( m_elementsToDelete.Find( pAttribute->GetOwner()->GetHandle() ) != m_elementsToDelete.InvalidIndex() ) return; // don't add attributes if their element is being deleted
int i = m_ArrayAttributes.AddToTail(); m_ArrayAttributes[i].m_nType = AT_OBJECTID; m_ArrayAttributes[i].m_pAttribute = pAttribute; CopyUniqueId( objectId, &m_ArrayAttributes[i].m_ObjectId ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmElementDictionary::RemoveAttributeInfosOfElement( AttributeList_t &attributes, DmElementHandle_t hElement ) { while ( attributes.Count() > 0 && attributes.Tail().m_pAttribute->GetOwner()->GetHandle() == hElement ) { attributes.Remove( attributes.Count() - 1 ); } }
DmElementHandle_t CDmElementDictionary::SetElementId( DmElementDictHandle_t hDictHandle, const DmObjectId_t &newId, DmConflictResolution_t idConflictResolution ) { DmElementHandle_t hElement = m_Dict[ hDictHandle ]; CDmElement *pElement = g_pDataModel->GetElement( hElement ); Assert( pElement ); if ( !pElement ) return DMELEMENT_HANDLE_INVALID;
const DmObjectId_t &oldId = pElement->GetId();
if ( idConflictResolution == CR_FORCE_COPY ) { m_idmap.Insert( DmIdPair_t( newId, oldId ) ); // map the newId back to the old id, and keep the old id
return hElement; }
DmElementHandle_t newHandle = g_pDataModelImp->ChangeElementId( hElement, oldId, newId ); if ( newHandle != DMELEMENT_HANDLE_INVALID ) { // if ChangeElementId returns a handle, the id has been changed
if ( newHandle != hElement ) { int i = m_Dict.Find( hElement ); if ( i != m_Dict.InvalidIndex() ) { m_Dict[ i ] = newHandle; } } return newHandle; // either keeping the old handle, with the new id, or found a new handle associated with that new id
}
// id not changed because that id is already in use
if ( idConflictResolution == CR_DELETE_NEW ) { DmElementHandle_t hExistingElement = g_pDataModel->FindElement( newId );
int i = m_elementsToDelete.AddToTail( ); m_elementsToDelete[i].m_hDictHandle = hDictHandle; m_elementsToDelete[i].m_hElementToDelete = hElement; m_elementsToDelete[i].m_hReplacementElement = hExistingElement;
// remove all element ref attributes read in before the id (typically none)
RemoveAttributeInfosOfElement( m_Attributes, hElement ); RemoveAttributeInfosOfElement( m_ArrayAttributes, hElement );
return DMELEMENT_HANDLE_INVALID; }
if ( idConflictResolution == CR_DELETE_OLD ) { DmElementHandle_t hExistingElement = g_pDataModel->FindElement( newId ); Assert( hExistingElement != DMELEMENT_HANDLE_INVALID ); if ( hExistingElement == DMELEMENT_HANDLE_INVALID ) return DMELEMENT_HANDLE_INVALID; // unexpected error in ChangeElementId (failed due to something other than a conflict)
g_pDataModelImp->DeleteElement( hExistingElement, HR_NEVER ); // need to keep the handle around until ChangeElemendId
newHandle = g_pDataModelImp->ChangeElementId( hElement, oldId, newId ); Assert( newHandle == hExistingElement );
int i = m_Dict.Find( hElement ); if ( i != m_Dict.InvalidIndex() ) { m_Dict[ i ] = newHandle; }
return newHandle; }
if ( idConflictResolution == CR_COPY_NEW ) { m_idmap.Insert( DmIdPair_t( newId, oldId ) ); // map the newId back to the old id, and keep the old id
return hElement; }
Assert( 0 ); return DMELEMENT_HANDLE_INVALID; }
//-----------------------------------------------------------------------------
// Finds an element into the table
//-----------------------------------------------------------------------------
DmElementDictHandle_t CDmElementDictionary::FindElement( CDmElement *pElement ) { return m_Dict.Find( pElement ? pElement->GetHandle() : DMELEMENT_HANDLE_INVALID ); }
//-----------------------------------------------------------------------------
// Hook up all element references (which were unserialized as object ids)
//-----------------------------------------------------------------------------
void CDmElementDictionary::HookUpElementAttributes() { int n = m_Attributes.Count(); for ( int i = 0; i < n; ++i ) { Assert( m_Attributes[i].m_pAttribute->GetType() == AT_ELEMENT ); Assert( m_Attributes[i].m_nType == AT_OBJECTID );
UtlHashHandle_t h = m_idmap.Find( DmIdPair_t( m_Attributes[i].m_ObjectId ) ); DmObjectId_t &id = h == m_idmap.InvalidHandle() ? m_Attributes[i].m_ObjectId : m_idmap[ h ].m_newId;
// search id->handle table (both loaded and unloaded) for id, and if not found, create a new handle, map it to the id and return it
DmElementHandle_t hElement = g_pDataModelImp->FindOrCreateElementHandle( id ); m_Attributes[i].m_pAttribute->SetValue<DmElementHandle_t>( hElement ); } }
//-----------------------------------------------------------------------------
// Hook up all element array references
//-----------------------------------------------------------------------------
void CDmElementDictionary::HookUpElementArrayAttributes() { // Find unique array attributes; we need to clear them all before adding stuff.
// This clears them of stuff added during their construction phase.
int n = m_ArrayAttributes.Count(); CUtlRBTree< CDmAttribute*, unsigned short > lookup( 0, n, DefLessFunc(CDmAttribute*) ); for ( int i = 0; i < n; ++i ) { Assert( m_ArrayAttributes[i].m_pAttribute->GetType() == AT_ELEMENT_ARRAY ); CDmAttribute *pElementArray = m_ArrayAttributes[i].m_pAttribute; CDmrElementArray<> array( pElementArray ); if ( lookup.Find( pElementArray ) == lookup.InvalidIndex() ) { array.RemoveAll(); lookup.Insert( pElementArray ); } }
for ( int i = 0; i < n; ++i ) { Assert( m_ArrayAttributes[i].m_pAttribute->GetType() == AT_ELEMENT_ARRAY );
CDmrElementArray<> array( m_ArrayAttributes[i].m_pAttribute );
if ( m_ArrayAttributes[i].m_nType == AT_ELEMENT ) { CDmElement *pElement = GetElement( m_ArrayAttributes[i].m_hElement ); array.AddToTail( pElement ); } else { UtlHashHandle_t h = m_idmap.Find( DmIdPair_t( m_ArrayAttributes[i].m_ObjectId ) ); DmObjectId_t &id = ( h == m_idmap.InvalidHandle() ) ? m_ArrayAttributes[i].m_ObjectId : m_idmap[ h ].m_newId;
// search id->handle table (both loaded and unloaded) for id, and if not found, create a new handle, map it to the id and return it
DmElementHandle_t hElement = g_pDataModelImp->FindOrCreateElementHandle( id ); int nIndex = array.AddToTail(); array.SetHandle( nIndex, hElement ); } } }
//-----------------------------------------------------------------------------
// Hook up all element references (which were unserialized as object ids)
//-----------------------------------------------------------------------------
void CDmElementDictionary::HookUpElementReferences() { int nElementsToDelete = m_elementsToDelete.Count(); for ( int i = 0; i < nElementsToDelete; ++i ) { DmElementDictHandle_t hDictIndex = m_elementsToDelete[i].m_hDictHandle; DmElementHandle_t hElement = m_Dict[ hDictIndex ]; g_pDataModelImp->DeleteElement( hElement ); m_Dict[ hDictIndex ] = m_elementsToDelete[i].m_hReplacementElement; }
HookUpElementArrayAttributes(); HookUpElementAttributes(); }
//-----------------------------------------------------------------------------
//
// Element dictionary used in serialization
//
//-----------------------------------------------------------------------------
CDmElementSerializationDictionary::CDmElementSerializationDictionary() : m_Dict( 1024, 0, CDmElementSerializationDictionary::LessFunc ) { }
//-----------------------------------------------------------------------------
// Used to sort the list of elements
//-----------------------------------------------------------------------------
bool CDmElementSerializationDictionary::LessFunc( const ElementInfo_t &lhs, const ElementInfo_t &rhs ) { return lhs.m_pElement < rhs.m_pElement; }
//-----------------------------------------------------------------------------
// Finds the handle of the element
//-----------------------------------------------------------------------------
DmElementDictHandle_t CDmElementSerializationDictionary::Find( CDmElement *pElement ) { ElementInfo_t find; find.m_pElement = pElement; return m_Dict.Find( find ); }
//-----------------------------------------------------------------------------
// Creates the list of all things to serialize
//-----------------------------------------------------------------------------
void CDmElementSerializationDictionary::BuildElementList_R( CDmElement *pElement, bool bFlatMode, bool bIsRoot ) { if ( !pElement ) return;
// FIXME: Right here we should ask the element if it's an external
// file reference and exit immediately if so.
// This means we've already encountered this guy.
// Therefore, he can never be a root element
DmElementDictHandle_t h = Find( pElement ); if ( h != m_Dict.InvalidIndex() ) { m_Dict[h].m_bRoot = true; return; }
ElementInfo_t info; info.m_bRoot = bFlatMode || bIsRoot; info.m_pElement = pElement; m_Dict.Insert( info );
for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() ) { if ( pAttribute->IsFlagSet( FATTRIB_DONTSAVE ) ) continue;
switch( pAttribute->GetType() ) { case AT_ELEMENT: { CDmElement *pChild = pAttribute->GetValueElement<CDmElement>(); if ( !pChild || pChild->GetFileId() != pElement->GetFileId() ) break;
BuildElementList_R( pChild, bFlatMode, false ); } break;
case AT_ELEMENT_ARRAY: { CDmrElementArray<> array( pAttribute ); int nCount = array.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pChild = array[i]; if ( !pChild || pChild->GetFileId() != pElement->GetFileId() ) break;
BuildElementList_R( pChild, bFlatMode, false ); } } break; } } }
void CDmElementSerializationDictionary::BuildElementList( CDmElement *pElement, bool bFlatMode ) { BuildElementList_R( pElement, bFlatMode, true ); }
//-----------------------------------------------------------------------------
// Should I inline the serialization of this element?
//-----------------------------------------------------------------------------
bool CDmElementSerializationDictionary::ShouldInlineElement( CDmElement *pElement ) { // This means we've already encountered this guy.
// Therefore, he can never be a root element
DmElementDictHandle_t h = Find( pElement ); if ( h != m_Dict.InvalidIndex() ) return !m_Dict[h].m_bRoot;
// If we didn't find the element, it means it's a reference to an external
// element (or it's NULL), so don't inline ie.
return false; }
//-----------------------------------------------------------------------------
// Clears the dictionary
//-----------------------------------------------------------------------------
void CDmElementSerializationDictionary::Clear() { m_Dict.RemoveAll(); }
//-----------------------------------------------------------------------------
// How many root elements do we have?
//-----------------------------------------------------------------------------
int CDmElementSerializationDictionary::RootElementCount() const { int nCount = 0; DmElementDictHandle_t h = m_Dict.FirstInorder(); while( h != m_Dict.InvalidIndex() ) { if ( m_Dict[h].m_bRoot ) { ++nCount; } h = m_Dict.NextInorder( h ); } return nCount; }
//-----------------------------------------------------------------------------
// Iterates over all root elements to serialize
//-----------------------------------------------------------------------------
DmElementDictHandle_t CDmElementSerializationDictionary::FirstRootElement() const { // NOTE - this code only works with BlockMemory or Memory (NOT FixedMemory)
// NOTE: I don't have to use First/NextInorder here because there
// are guaranteed to be no removals from the dictionary.
// Also, using inorder traversal won't get my actual root element to be first in the file
int nCount = m_Dict.Count(); for ( DmElementDictHandle_t h = 0; h < nCount; ++h ) { if ( m_Dict[h].m_bRoot ) return h; } return ELEMENT_DICT_HANDLE_INVALID; }
DmElementDictHandle_t CDmElementSerializationDictionary::NextRootElement( DmElementDictHandle_t h ) const { // NOTE - this code only works with BlockMemory or Memory (NOT FixedMemory)
// NOTE: I don't have to use First/NextInorder here because there
// are guaranteed to be no removals from the dictionary.
// Also, using inorder traversal won't get my actual root element to be first in the file
++h; int nCount = m_Dict.Count(); for ( ; h < nCount; ++h ) { if ( m_Dict[h].m_bRoot ) return h; } return ELEMENT_DICT_HANDLE_INVALID; }
CDmElement *CDmElementSerializationDictionary::GetRootElement( DmElementDictHandle_t h ) { Assert( m_Dict[h].m_bRoot ); return m_Dict[h].m_pElement; }
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