Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// TextConsoleWin32.h: Win32 interface for the TextConsole class.
//
//////////////////////////////////////////////////////////////////////
#if !defined TEXTCONSOLE_WIN32_H
#define TEXTCONSOLE_WIN32_H
#pragma once
#ifdef _WIN32
#include <windows.h>
#include "TextConsole.h"
#define MAX_CONSOLE_TEXTLEN 256
#define MAX_BUFFER_LINES 30
class CTextConsoleWin32 : public CTextConsole { public: CTextConsoleWin32(); virtual ~CTextConsoleWin32() { };
// CTextConsole
bool Init(); void ShutDown( void ); void Print( char *pszMsg );
void SetTitle( char * pszTitle ); void SetStatusLine( char * pszStatus ); void UpdateStatus( void );
char * GetLine( int index, char *buf, int buflen ); int GetWidth( void );
void SetVisible( bool visible );
protected: // CTextConsoleWin32
void SetColor( WORD ); void PrintRaw( const char * pszMsg, int nChars = -1 );
private: char m_szConsoleText[ MAX_CONSOLE_TEXTLEN ]; // console text buffer
int m_nConsoleTextLen; // console textbuffer length
int m_nCursorPosition; // position in the current input line
// Saved input data when scrolling back through command history
char m_szSavedConsoleText[ MAX_CONSOLE_TEXTLEN ]; // console text buffer
int m_nSavedConsoleTextLen; // console textbuffer length
char m_aszLineBuffer[ MAX_BUFFER_LINES ][ MAX_CONSOLE_TEXTLEN ]; // command buffer last MAX_BUFFER_LINES commands
int m_nInputLine; // Current line being entered
int m_nBrowseLine; // current buffer line for up/down arrow
int m_nTotalLines; // # of nonempty lines in the buffer
int ReceiveNewline( void ); void ReceiveBackspace( void ); void ReceiveTab( void ); void ReceiveStandardChar( const char ch ); void ReceiveUpArrow( void ); void ReceiveDownArrow( void ); void ReceiveLeftArrow( void ); void ReceiveRightArrow( void );
private: HANDLE hinput; // standard input handle
HANDLE houtput; // standard output handle
WORD Attrib; // attrib colours for status bar
char statusline[81]; // first line in console is status line
};
#endif // _WIN32
#endif // !defined TEXTCONSOLE_WIN32_H
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