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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifdef _WIN32
#include <windows.h>
#include <direct.h>
// includes for the VGUI version
#include <vgui_controls/Panel.h>
#include <vgui_controls/Controls.h>
#include <vgui/ISystem.h>
#include <vgui/IVGui.h>
#include <vgui/IPanel.h>
#include "filesystem.h"
#include <vgui/ILocalize.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <IVGuiModule.h>
#include "vgui/MainPanel.h"
#include "IAdminServer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static CMainPanel *g_pMainPanel = NULL; // the main panel to show
static CSysModule *g_hAdminServerModule; IAdminServer *g_pAdminServer = NULL; static IVGuiModule *g_pAdminVGuiModule = NULL;
void* DedicatedFactory(const char *pName, int *pReturnCode);
//-----------------------------------------------------------------------------
// Purpose: Starts up the VGUI system and loads the base panel
//-----------------------------------------------------------------------------
int StartVGUI( CreateInterfaceFn dedicatedFactory ) { // the "base dir" so we can scan mod name
g_pFullFileSystem->AddSearchPath(".", "MAIN"); // the main platform dir
g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM", PATH_ADD_TO_HEAD); vgui::ivgui()->SetSleep(false);
// find our configuration directory
char szConfigDir[512]; const char *steamPath = getenv("SteamInstallPath"); if (steamPath) { // put the config dir directly under steam
Q_snprintf(szConfigDir, sizeof(szConfigDir), "%s/config", steamPath); } else { // we're not running steam, so just put the config dir under the platform
Q_strncpy( szConfigDir, "platform/config", sizeof(szConfigDir)); } g_pFullFileSystem->CreateDirHierarchy("config", "PLATFORM"); g_pFullFileSystem->AddSearchPath(szConfigDir, "CONFIG", PATH_ADD_TO_HEAD);
// initialize the user configuration file
vgui::system()->SetUserConfigFile("DedicatedServerDialogConfig.vdf", "CONFIG");
// Init the surface
g_pMainPanel = new CMainPanel( ); g_pMainPanel->SetVisible(true);
vgui::surface()->SetEmbeddedPanel(g_pMainPanel->GetVPanel());
// load the scheme
vgui::scheme()->LoadSchemeFromFile("Resource/SourceScheme.res", NULL);
// localization
g_pVGuiLocalize->AddFile( "Resource/platform_%language%.txt" ); g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt" ); g_pVGuiLocalize->AddFile( "Admin/server_%language%.txt" );
// Start vgui
vgui::ivgui()->Start();
// load the module
g_pFullFileSystem->GetLocalCopy("bin/AdminServer.dll"); g_hAdminServerModule = g_pFullFileSystem->LoadModule("AdminServer"); Assert(g_hAdminServerModule != NULL); CreateInterfaceFn adminFactory = NULL;
if (!g_hAdminServerModule) { vgui::ivgui()->DPrintf2("Admin Error: module version (Admin/AdminServer.dll, %s) invalid, not loading\n", IMANAGESERVER_INTERFACE_VERSION ); } else { // make sure we get the right version
adminFactory = Sys_GetFactory(g_hAdminServerModule); g_pAdminServer = (IAdminServer *)adminFactory(ADMINSERVER_INTERFACE_VERSION, NULL); g_pAdminVGuiModule = (IVGuiModule *)adminFactory("VGuiModuleAdminServer001", NULL); Assert(g_pAdminServer != NULL); Assert(g_pAdminVGuiModule != NULL); if (!g_pAdminServer || !g_pAdminVGuiModule) { vgui::ivgui()->DPrintf2("Admin Error: module version (Admin/AdminServer.dll, %s) invalid, not loading\n", IMANAGESERVER_INTERFACE_VERSION ); } }
// finish initializing admin module
g_pAdminVGuiModule->Initialize( &dedicatedFactory, 1 ); g_pAdminVGuiModule->PostInitialize(&adminFactory, 1); g_pAdminVGuiModule->SetParent( g_pMainPanel->GetVPanel() );
// finish setting up main panel
g_pMainPanel->Initialize( ); g_pMainPanel->Open();
return 0; }
//-----------------------------------------------------------------------------
// Purpose: Shuts down the VGUI system
//-----------------------------------------------------------------------------
void StopVGUI() { SetEvent(g_pMainPanel->GetShutdownHandle());
delete g_pMainPanel; g_pMainPanel = NULL;
if (g_hAdminServerModule) { g_pAdminVGuiModule->Shutdown( ); Sys_UnloadModule(g_hAdminServerModule); } }
//-----------------------------------------------------------------------------
// Purpose: Run a single VGUI frame
//-----------------------------------------------------------------------------
void RunVGUIFrame() { vgui::ivgui()->RunFrame(); }
bool VGUIIsStopping() { return g_pMainPanel->Stopping(); }
bool VGUIIsRunning() { return vgui::ivgui()->IsRunning(); }
bool VGUIIsInConfig() { return g_pMainPanel->IsInConfig(); }
void VGUIFinishedConfig() { Assert( g_pMainPanel ); if(g_pMainPanel) // engine is loaded, pass the message on
{ SetEvent(g_pMainPanel->GetShutdownHandle()); } }
void VGUIPrintf( const char *msg ) { if ( !g_pMainPanel || VGUIIsInConfig() || VGUIIsStopping() ) { OutputDebugStringA( msg ); } else if ( g_pMainPanel ) { g_pMainPanel->AddConsoleText( msg ); } }
#endif // _WIN32
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