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#
# Base makefile for Linux.
#
# !!!!! Note to future editors !!!!!
#
# before you make changes, make sure you grok:
# 1. the difference between =, :=, +=, and ?=
# 2. how and when this base makefile gets included in the generated makefile(s)
# ( see http://www.gnu.org/software/make/manual/make.html#Flavors )
#
# Command line prefixes:
# - errors are ignored
# @ command is not printed to stdout before being executed
# + command is executed even if Make is invoked in "do not exec" mode
ifneq "$(LINUX_TOOLS_PATH)" "" TOOL_PATH = $(LINUX_TOOLS_PATH)/ endif
# Allow redirection to an arbitrary location for the tools we use.
# This helps with cross-compilation by not requiring Linux tools
# to be on the path and possibly overriding Windows tools.
CP = $(TOOL_PATH)cp CUT = $(TOOL_PATH)cut DIRNAME = $(TOOL_PATH)dirname ECHO = $(TOOL_PATH)echo FGREP = $(TOOL_PATH)fgrep FIND = $(TOOL_PATH)find GREP = $(TOOL_PATH)grep MKDIR = $(TOOL_PATH)mkdir RM = $(TOOL_PATH)rm TAIL = $(TOOL_PATH)tail SHELL = $(TOOL_PATH)bash
OS := $($(SHELL) $(TOOL_PATH)uname) HOSTNAME := $($(SHELL) $(TOOL_PATH)hostname)
-include $(SRCROOT)/devtools/steam_def.mak -include $(SRCROOT)/devtools/sourcesdk_def.mak
# To build with clang, set the following in your environment:
# CC = clang
# CXX = clang++
ifneq (,$(findstring clang,$(CXX))) CLANG_BUILD = 1 endif
ifeq ($(OS),Darwin) $(error This file should never be used for Mac - use base.xconfig) endif
# Optimization flags specific to compiler/CFG combination
ifeq ($(CFG), release) # With gcc 4.6.3, engine.so went from 7,383,765 to 8,429,109 when building with -O3. # There also was no speed difference running at 1280x1024. May 2012, mikesart. # tonyp: The size increase was likely caused by -finline-functions and -fipa-cp-clone getting switched on with -O3. # -fno-omit-frame-pointer: need this for stack traces with perf. OptimizerLevel_CompilerSpecific = -O2 -fno-strict-aliasing -ffast-math -fno-omit-frame-pointer -ftree-vectorize ifeq ($(CLANG_BUILD),1) OptimizerLevel_CompilerSpecific += -funswitch-loops else OptimizerLevel_CompilerSpecific += -fpredictive-commoning -funswitch-loops endif else OptimizerLevel_CompilerSpecific = -O0 #-O1 -finline-functions endif
# When we move to a modern toolchain, this will be necessary for early testing
# until we can ensure that every user has libraries built against the new C++11
# ABI. Further reading here:
# https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dual_abi.html
DEFINES += -D_GLIBCXX_USE_CXX11_ABI=0
# CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags"
ARCH_FLAGS = BUILDING_MULTI_ARCH = 0 # Preserve cflags set in environment
ENV_CFLAGS := $(CFLAGS) ENV_CXXFLAGS := $(CXXFLAGS) CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) )) BASE_CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -pipe $(GCC_ExtraCompilerFlags) -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE BASE_CXXFLAGS = -std=c++11 # Additional CXXFLAGS when compiling PCH files
PCH_CXXFLAGS =
# Compiler specific flags
ifeq ($(CLANG_BUILD),1) # The template depth for C++11 should be 1024, but compilers differ greatly. We go beyond 256 in at least one # spot, so turn it up to 900 which is GCC's default as of this writing BASE_CXXFLAGS += -ftemplate-depth=900 # Needed for older versions of clang (newer versions are compatible with gcc syntax) PCH_CXXFLAGS += -emit-pch else # GCC specific - better PCH behavior w/ccache and better debugging information BASE_CFLAGS += -fpch-preprocess -fvar-tracking-assignments endif
DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC
## TODO: This cases build errors in cstrike/bin right now. Need to debug.
# This causes all filesystem interfaces to default to their 64bit versions on
# 32bit systems, which means we don't break on filesystems with inodes > 32bit.
# DEFINES += -D_FILE_OFFSET_BITS=64
# Final CFLAGS/CXXFLAGS
CFLAGS = $(BASE_CFLAGS) $(ENV_CFLAGS) CXXFLAGS = $(BASE_CFLAGS) $(BASE_CXXFLAGS) $(ENV_CXXFLAGS) LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel) GENDEP_CXXFLAGS = -MMD -MP -MF $(patsubst %.gch,%.P,$(@:.o=.P)) -MT $@ MAP_FLAGS = Srv_GAMEOUTPUTFILE = COPY_DLL_TO_SRV = 0
# We should always specify -Wl,--build-id, as documented at:
# http://linux.die.net/man/1/ld and http://fedoraproject.org/wiki/Releases/FeatureBuildId.http://fedoraproject.org/wiki/Releases/FeatureBuildId
LDFLAGS += -Wl,--build-id
#
# If we should be running in a chroot, check to see if we are. If not, then prefix everything with the
# required chroot
#
ifdef MAKE_CHROOT export STEAM_RUNTIME_PATH := /usr ifneq ("$(SCHROOT_CHROOT_NAME)", "$(CHROOT_NAME)") $(info '$(SCHROOT_CHROOT_NAME)' is not '$(CHROOT_NAME)') $(error This makefile should be run from within a chroot. 'schroot --chroot $(CHROOT_NAME) -- $(MAKE) $(MAKEFLAGS)') endif GCC_VER = -4.8 P4BIN = $(SRCROOT)/devtools/bin/linux/p4 CRYPTOPPDIR=ubuntu12_32_gcc48 else ifeq ($(USE_VALVE_BINDIR),1) # Using /valve/bin directory. export STEAM_RUNTIME_PATH ?= /valve GCC_VER = -4.6 P4BIN = p4 CRYPTOPPDIR=linux32 else # Not using chroot, use old steam-runtime. (gcc 4.6.3) export STEAM_RUNTIME_PATH ?= /valve/steam-runtime GCC_VER = P4BIN = p4 CRYPTOPPDIR=ubuntu12_32 endif
ifeq ($(TARGET_PLATFORM),linux64) MARCH_TARGET = core2 else MARCH_TARGET = pentium4 endif
ifeq ($(USE_VALVE_BINDIR),1) # On dedicated servers, some plugins depend on global variable symbols in addition to functions. # So symbols like _Z16ClearMultiDamagev should show up when you do "nm server_srv.so" in TF2. STRIP_FLAGS = else # Linux desktop client (or client/dedicated server in chroot). STRIP_FLAGS = -x endif
ifeq ($(CLANG_BUILD),1) # Clang does not support -mfpmath=sse because it uses whatever # instruction set extensions are available by default. SSE_GEN_FLAGS = -msse2 else SSE_GEN_FLAGS = -msse2 -mfpmath=sse endif
CCACHE := $(SRCROOT)/devtools/bin/linux/ccache
# - pch_defines,time_macros,file_macro needed for precompiled headers to be beneficial. See additional ".defines" wrapper
# for PCH below to prevent this from biting us (in theory)
# - include_file_ctime/mtime causes re-generated but identical headers, like protobuf, to cause a cache miss. I couldn't
# find the justification for this setting being on by default, perhaps to not waste time preprocessing the files?
# Let's find out the painful way.
export CCACHE_SLOPPINESS := $(CCACHE_SLOPPINESS),time_macros,file_macro,include_file_ctime,include_file_mtime,pch_defines # Needed for clang to take advantage of PCH, we include the PCH in the
# source files and clang doesn't support -fpch-preprocess properly
ifeq ($(CLANG_BUILD),1) export CCACHE_CPP2 = 1 endif
# If not specified by environment, use steam runtime compilers + in-tree ccache
ifneq ($(filter default undefined,$(origin AR)),) AR = $(STEAM_RUNTIME_PATH)/bin/ar crs endif ifneq ($(filter default undefined,$(origin CC)),) CC = $(CCACHE) $(STEAM_RUNTIME_PATH)/bin/gcc$(GCC_VER) endif ifneq ($(filter default undefined,$(origin CXX)),) CXX = $(CCACHE) $(STEAM_RUNTIME_PATH)/bin/g++$(GCC_VER) endif
LINK ?= $(CC)
ifeq ($(STEAM_BRANCH),1) WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof else WARN_FLAGS = -Wall -Wno-invalid-offsetof -Wno-multichar -Wno-overloaded-virtual WARN_FLAGS += -Wno-write-strings WARN_FLAGS += -Wno-unused-variable WARN_FLAGS += -Wno-unused-function # Additional warnings to -Wall WARN_FLAGS += -Winvalid-pch -Wswitch endif
ifeq ($(CLANG_BUILD),1) # Clang specific flags WARN_FLAGS += -Wno-unused-const-variable -Wno-unused-local-typedef else ifeq ($(GCC_VER),-4.8) WARN_FLAGS += -Wno-unused-result WARN_FLAGS += -Wno-unused-but-set-variable # WARN_FLAGS += -Wno-unused-function endif
WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value WARN_FLAGS += -Wno-invalid-offsetof -Wno-float-equal -Wno-reorder -Werror=return-type WARN_FLAGS += -fdiagnostics-show-option -Wformat -Wformat-security
ifeq ($(TARGET_PLATFORM),linux64) # nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2) ARCH_FLAGS += -march=$(MARCH_TARGET) -mtune=core2 LD_SO = ld-linux-x86_64.so.2 LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a) LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a) else # pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott) # -msse3 -mfpmath=sse ARCH_FLAGS += -m32 -march=$(MARCH_TARGET) -mtune=core2 $(SSE_GEN_FLAGS) LD_SO = ld-linux.so.2 LIBSTDCXX := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so) LIBSTDCXXPIC := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so) LDFLAGS += -m32 endif
GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh ifeq ($(CFG),release) STRIP ?= strip $(STRIP_FLAGS) -S # CFLAGS += -ffunction-sections -fdata-sections
# LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections
else STRIP ?= true endif VSIGN ?= true
ifeq ($(SOURCE_SDK), 1) Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so) COPY_DLL_TO_SRV := 1 endif
LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map
SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
_WRAP := -Xlinker --wrap= PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \
$(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \
$(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \
$(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \
$(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath
ifeq "$(BufferSecurityCheck)" "No" CFLAGS += -fno-stack-protector else ifeq ($(shell $(CC) -fstack-protector-strong -xc -c /dev/null -o /dev/null 2>/dev/null && echo yes || echo no),yes) # Newer GCC versions have a better stack protector available # http://lwn.net/Articles/584225/ STACK_PROTECTOR := -fstack-protector-strong else STACK_PROTECTOR := -fstack-protector endif CFLAGS += $(STACK_PROTECTOR) endif
LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread
LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt
#
# Profile-directed optimizations.
# Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%!
#
# First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are.
# PROFILE_LINKER_FLAG=-fprofile-arcs
# PROFILE_COMPILER_FLAG=-fprofile-arcs
#
# Then, comment the above flags out again and rebuild with this flag uncommented:
# PROFILE_COMPILER_FLAG=-fprofile-use
#
#############################################################################
# The compiler command lne for each src code file to compile
#############################################################################
OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)$(TARGET_PLATFORM_EXT)/$(CFG) CPP_TO_OBJ = $(CPPFILES:.cpp=.o) CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.o) CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o) MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o) C_TO_OBJ = $(MM_TO_OBJ:.c=.o) OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ)))
ifeq ($(MAKE_VERBOSE),1) QUIET_PREFIX = QUIET_ECHO_POSTFIX = else QUIET_PREFIX = @ QUIET_ECHO_POSTFIX = > /dev/null endif
ifeq ($(MAKE_CC_VERBOSE),1) CC += -v endif
ifeq ($(CONFTYPE),lib) LIB_File = $(OUTPUTFILE) endif
ifeq ($(CONFTYPE),dll) SO_File = $(OUTPUTFILE) endif
ifeq ($(CONFTYPE),exe) EXE_File = $(OUTPUTFILE) endif
# we generate dependencies as a side-effect of compilation now
GEN_DEP_FILE=
PRE_COMPILE_FILE =
POST_COMPILE_FILE =
ifeq ($(CLANG_BUILD),1) # https://bugzilla.samba.org/show_bug.cgi?id=11251
# ccache bug 11251: Clang PCH files always have the timestamps of their deps baked in, so if # make thinks a file needs to be rebuilt, ccache pulling an older one from cache will cause # an error.
# Unfortunately, this means any touching of headers in PCH files will cause it to be rebuilt # and all files using that PCH to cache-miss.
# One specific case we could fix is otherwise-no-op *clean* builds missing the cache: We # could use a similar trick to the the CCACHE_EXTRAFILES hack used below to bake timestamps # into the PCH, so that at least clean builds could pull a PCH from cache. PCH_CXX = CCACHE_DISABLE=1 $(CXX) # Newer clang supports the -include $PCH_FILE syntax for finding the associated GCH, but for compatibility with # older versions we'll use the more explicit -include-pch option INCLUDE_PCH_FILE = -include-pch $(TARGET_PCH_FILE).gch else PCH_CXX = $(CXX) INCLUDE_PCH_FILE = -include $(abspath $(TARGET_PCH_FILE)) endif
ifeq ($(BUILDING_MULTI_ARCH),1) SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS)) _MULTI_ARCH_FIRST_FILE = \
mkdir -p $(OBJ_DIR) && \
$(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< _MULTI_ARCH_SECOND_FILE = $(CXX) $(CXXFLAGS) -o $@ -c $<
COMPILE_FILE = $(QUIET_PREFIX) \
echo "--M- $(lastword $(subst /, ,$<)) ----";\
$(_MULTI_ARCH_FIRST_FILE) $(_MULTI_ARCH_SECOND_FILE)
COMPILE_FILE_WITH_PCH = \
$(QUIET_PREFIX) \
echo "-PM- $(lastword $(subst /, ,$<)) ----";\
$(COMPILE_MULTI_ARCH_FIRST_FILE) $(INCLUDE_PCH_FILE) \
$(COMPILE_MULTI_ARCH_SECOND_FILE) $(INCLUDE_PCH_FILE)
# Compile for PCH - the VPC code handles the deps for these # (See EXTRAFILES note below in non-multiarch compile) PCH_FINAL_CXXFLAGS = $(filter-out -gsplit-dwarf,$(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) $(PCH_CXXFLAGS)) PCH_FINAL_CXXFLAGS_MULTI = $(filter-out -gsplit-dwarf,$(CXXFLAGS) $(PCH_CXXFLAGS)) COMPILE_PCH = \
$(QUIET_PREFIX) \
echo "-M-- $(lastword $(subst /, ,$<)) [PCH] ----";\
mkdir -p $(OBJ_DIR) && \
$(CXX) -x c++-header -E -dM -o $@.defines -c $< && \
CCACHE_EXTRAFILES=$@.defines $(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -o $@ -c $< && \
$(CXX) $(CXXFLAGS) $(PCH_CXXFLAGS) -x c++-header -E -dM -o $@.defines -c $< && \
CCACHE_EXTRAFILES=$@.defines $(PCH_CXX) $(PCH_FINAL_CXXFLAGS_MULTI) -x c++-header -o $@ -c $< else COMPILE_FILE_BASE = \
mkdir -p $(OBJ_DIR) && \
$(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $<
COMPILE_FILE = \
$(QUIET_PREFIX) echo "---- $(lastword $(subst /, ,$<)) ----"; \
$(COMPILE_FILE_BASE)
COMPILE_FILE_WITH_PCH = \
$(QUIET_PREFIX) \
echo "-P-- $(lastword $(subst /, ,$<)) ----"; \
$(COMPILE_FILE_BASE) $(INCLUDE_PCH_FILE)
# Compile for PCH - the VPC code handles the deps for these. # # Because we set CCACHE_SLOPPINESS=pch_defines (or ccache would recompile it every time), we'll miss define-only # changes in dep files. As a dirty workaround, when we compile a PCH file, first run with # { -E -dM -o [email protected] } to build a file that represents all of the defines in that file, then pass that # .defines to CCACHE_EXTRAFILES for the real compile. # # This allows ccache to properly re-compile when defines change, so we can still cache PCH files (except for # clang, see PCH_CXX definition above). This is a huge compile speedup for clean builds and other changes that # don't affect the preprocessed result of the PCH. # # Adding to the fun things-that-break-ccache list, -gsplit-dwarf on PCH compiles -> 100% miss rate (and thus # 100% miss on all files using it PCH_FINAL_CXXFLAGS = $(filter-out -gsplit-dwarf,$(CXXFLAGS) $(GENDEP_CXXFLAGS) $(PCH_CXXFLAGS)) COMPILE_PCH = \
$(QUIET_PREFIX) echo "---- $(lastword $(subst /, ,$<)) [PCH] ----";\
mkdir -p $(OBJ_DIR) && \
$(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -E -dM -o $@.defines $< && \
CCACHE_EXTRAFILES=$@.defines $(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -o $@ -c $< endif
ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined" P4_EDIT_START = chmod -R +w P4_EDIT_END = || true P4_REVERT_START = true P4_REVERT_END = else # You can use an environment variable to specify what changelist to check the Linux Binaries out into. Normally the default # setting is best, but here is an alternate example: # export P4_EDIT_CHANGELIST_CMD="echo 1424335" # ?= means that if P4_EDIT_CHANGELIST_CMD is already set it won't be changed. P4_EDIT_CHANGELIST_CMD ?= $(P4BIN) changes -c `$(P4BIN) client -o | grep ^Client | cut -f 2` -s pending | fgrep 'POSIX Auto Checkout' | cut -d' ' -f 2 | tail -n 1 ifndef P4_EDIT_CHANGELIST P4_EDIT_CHANGELIST := $(shell $(P4_EDIT_CHANGELIST_CMD)) endif ifeq ($(P4_EDIT_CHANGELIST),) # If we haven't found a changelist to check out to then create one. The name must match the one from a few # lines above or else a new changelist will be created each time. # Warning: the behavior of 'echo' is not consistent. In bash you need the "-e" option in order for \n to be # interpreted as a line-feed, but in dash you do not, and if "-e" is passed along then it is printed, which # confuses p4. So, if you run this command from the bash shell don't forget to add "-e" to the echo command. P4_EDIT_CHANGELIST = $(shell /bin/echo -e "Change: new\nDescription: POSIX Auto Checkout" | $(P4BIN) change -i | cut -f 2 -d ' ') endif
P4_EDIT_START := for f in P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | $(P4BIN) -x - edit -c $(P4_EDIT_CHANGELIST); else $(P4BIN) edit -c $(P4_EDIT_CHANGELIST) $$f; fi; fi; done $(QUIET_ECHO_POSTFIX) P4_REVERT_START := for f in P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | $(P4BIN) -x - revert; else $(P4BIN) revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX) endif
ifneq "$(GAMEOUTPUTFILE)" "" all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE) @echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX) else all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE) @echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX) endif
.PHONY: clean cleantargets cleanandremove rebuild relink RemoveOutputFile SingleFile
rebuild : $(MAKE) -f $(firstword $(MAKEFILE_LIST)) cleanandremove $(MAKE) -f $(firstword $(MAKEFILE_LIST))
# Use the relink target to force to relink the project.
relink: RemoveOutputFile all
RemoveOutputFile: rm -f $(OUTPUTFILE)
# This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file.
# It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that.
SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o @echo ""
RemoveSingleFile: $(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
clean: ifneq "$(OBJ_DIR)" "" $(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)" $(QUIET_PREFIX) rm -rf $(OBJ_DIR) endif ifneq "$(OUTPUTFILE)" "" $(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
echo "$(P4BIN) revert $(OUTPUTFILE)"; \
$(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \
fi; endif ifneq "$(OTHER_DEPENDENCIES)" "" $(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)" $(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES) endif ifneq "$(GAMEOUTPUTFILE)" "" $(QUIET_PREFIX) echo "$(P4BIN) revert $(GAMEOUTPUTFILE)" $(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END) endif
# Do the above cleaning, except with p4 edit and rm. Reason being ar crs adds and replaces obj files to the
# archive. However if you've renamed or deleted a source file, $(AR) won't remove it. This can leave
# us with archive files that have extra unused symbols, and also potentially cause compilation errors
# when you rename a file and have many duplicate symbols.
cleanandremove: ifneq "$(OBJ_DIR)" "" $(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)" $(QUIET_PREFIX) -rm -rf $(OBJ_DIR) endif ifneq "$(OUTPUTFILE)" "" $(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
echo "$(P4BIN) edit and rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT)"; \
$(P4_EDIT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); \
fi; $(QUIET_PREFIX) -rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT); endif ifneq "$(OTHER_DEPENDENCIES)" "" $(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)" $(QUIET_PREFIX) -rm -f $(OTHER_DEPENDENCIES) endif ifneq "$(GAMEOUTPUTFILE)" "" $(QUIET_PREFIX) echo "$(P4BIN) edit and rm -f $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT)" $(QUIET_PREFIX) $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END) $(QUIET_PREFIX) -rm -f $(GAMEOUTPUTFILE) endif
# This just reverts the final targets so it'll do a relink next time we build.
cleantargets: ifneq "$(GAMEOUTPUTFILE)" "" $(QUIET_PREFIX) echo "$(P4BIN) revert $(GAMEOUTPUTFILE)" $(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END) endif ifneq "$(OUTPUTFILE)" "" $(QUIET_PREFIX) echo "$(P4BIN) revert $(OUTPUTFILE)" $(QUIET_PREFIX) $(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END) endif
$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS) $(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END); $(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES); $(SHELL) -c "$(POSTBUILDCOMMAND)"
SO_GameOutputFile = $(GAMEOUTPUTFILE)
# Remove the target before installing a file over it; this prevents existing
# instances of the game from crashing due to the overwrite.
$(GAMEOUTPUTFILE): $(OUTPUTFILE) $(QUIET_PREFIX) \
$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \
echo "----" $(QUIET_ECHO_POSTFIX);\
echo "---- COPYING TO $@ [$(CFG)] ----";\
echo "----" $(QUIET_ECHO_POSTFIX); $(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END); $(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null; $(QUIET_PREFIX) rm -f $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX); $(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX); $(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); $(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE); $(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE); $(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE); $(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\
echo "----" $(QUIET_ECHO_POSTFIX);\
echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\
echo "----" $(QUIET_ECHO_POSTFIX);\
cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\
cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\
fi; $(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
echo "----" $(QUIET_ECHO_POSTFIX);\
echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
echo "----" $(QUIET_ECHO_POSTFIX);\
$(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \
mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \
cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \
fi;
$(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES) $(QUIET_PREFIX) \
echo "----" $(QUIET_ECHO_POSTFIX);\
echo "---- LINKING $@ [$(CFG)] ----";\
echo "----" $(QUIET_ECHO_POSTFIX);\
\
$(LINK) $(LINK_MAP_FLAGS) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB); $(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE); $(QUIET_PREFIX) $(SHELL) -c "$(POSTBUILDCOMMAND)"
$(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES) $(QUIET_PREFIX) \
echo "----" $(QUIET_ECHO_POSTFIX);\
echo "---- LINKING EXE $@ [$(CFG)] ----";\
echo "----" $(QUIET_ECHO_POSTFIX);\
\
$(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\
$(LINK) $(LINK_MAP_FLAGS) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE); $(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); $(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE); $(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE); $(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE); $(QUIET_PREFIX) $(SHELL) -c "$(POSTBUILDCOMMAND)"
tags: etags -a -C -o $(SRCROOT)/TAGS *.cpp *.cxx *.h *.hxx
|