Team Fortress 2 Source Code as on 22/4/2020
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/* -*- mode: c -*- */
%module swigrun
#ifdef SWIGGUILE_SCM
/* Hook the runtime module initialization into the shared initialization function SWIG_Guile_Init. */ %runtime %{ /* Hook the runtime module initialization into the shared initialization function SWIG_Guile_Init. */ #include <libguile.h> #ifdef __cplusplus extern "C" #endif SCM scm_init_Swig_swigrun_module (void); #define SWIG_INIT_RUNTIME_MODULE scm_init_Swig_swigrun_module(); %}
/* The runtime type system from common.swg */
typedef struct swig_type_info swig_type_info;
const char * SWIG_TypeName(const swig_type_info *type);
const char * SWIG_TypePrettyName(const swig_type_info *type);
swig_type_info * SWIG_TypeQuery(const char *);
/* Language-specific stuff */
%apply bool { int };
int SWIG_IsPointer(SCM object);
int SWIG_IsPointerOfType(SCM object, swig_type_info *type);
unsigned long SWIG_PointerAddress(SCM object);
swig_type_info * SWIG_PointerType(SCM object);
#endif
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