Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// MakePtr is a macro that allows you to easily add to values (including
// pointers) together without dealing with C's pointer arithmetic. It
// essentially treats the last two parameters as DWORDs. The first
// parameter is used to typecast the result to the appropriate pointer type.
#define MakePtr( cast, ptr, addValue ) (cast)( (DWORD)(ptr) + (addValue) )
void DumpHeader(PIMAGE_FILE_HEADER pImageFileHeader); void DumpOptionalHeader(PIMAGE_OPTIONAL_HEADER pImageOptionalHeader); void DumpSectionTable(PIMAGE_SECTION_HEADER section, unsigned cSections, BOOL IsEXE); BOOL LookupSymbolName(DWORD index, PSTR buffer, UINT length); void DumpSymbolTable(PIMAGE_SYMBOL pSymbolTable, unsigned cSymbols); LPVOID GetSectionPtr(PSTR name, PIMAGE_NT_HEADERS pNTHeader, DWORD imageBase); PIMAGE_SECTION_HEADER GetSectionHeader(PSTR name, PIMAGE_NT_HEADERS pNTHeader); void DumpRawSectionData(PIMAGE_SECTION_HEADER section, PVOID base, unsigned cSections); void DumpLineNumbers(PIMAGE_LINENUMBER pln, DWORD count); void HexDump(PBYTE ptr, DWORD length);
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