Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IVOICERECORD_H
#define IVOICERECORD_H
#pragma once
// This is the voice recording interface. It provides 16-bit signed mono data from
// a mic at some sample rate.
abstract_class IVoiceRecord { protected:
virtual ~IVoiceRecord() {}
public: // Use this to delete the object.
virtual void Release()=0;
// Start/stop capturing.
virtual bool RecordStart() = 0; virtual void RecordStop() = 0;
// Idle processing.
virtual void Idle()=0;
// Get the most recent N samples. If nSamplesWanted is less than the number of
// available samples, it discards the first samples and gives you the last ones.
virtual int GetRecordedData(short *pOut, int nSamplesWanted)=0; };
#endif // IVOICERECORD_H
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