Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef VOX_H
#define VOX_H
#pragma once
#ifdef __cplusplus
extern "C" { #endif
struct sfxcache_t; struct channel_t;
class CUtlSymbol;
extern void VOX_Init( void ); extern void VOX_Shutdown( void ); extern void VOX_ReadSentenceFile( const char *psentenceFileName ); extern int VOX_SentenceCount( void ); extern void VOX_LoadSound( channel_t *pchan, const char *psz ); // UNDONE: Improve the interface of this call, it returns sentence data AND the sentence index
extern char *VOX_LookupString( const char *pSentenceName, int *psentencenum, bool *pbEmitCaption = NULL, CUtlSymbol *pCaptionSymbol = NULL, float * pflDuration = NULL ); extern void VOX_PrecacheSentenceGroup( class IEngineSound *pSoundSystem, const char *pGroupName, const char *pPathOverride = NULL ); extern const char *VOX_SentenceNameFromIndex( int sentencenum ); extern float VOX_SentenceLength( int sentence_num ); extern const char *VOX_GroupNameFromIndex( int groupIndex ); extern int VOX_GroupIndexFromName( const char *pGroupName ); extern int VOX_GroupPick( int isentenceg, char *szfound, int strLen ); extern int VOX_GroupPickSequential( int isentenceg, char *szfound, int szfoundLen, int ipick, int freset );
#ifdef __cplusplus
} #endif
#endif // VOX_H
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