Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef CL_ENTS_PARSE_H
  8. #define CL_ENTS_PARSE_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. class CEntityReadInfo;
  13. void CL_DeleteDLLEntity( int iEnt, const char *reason, bool bOnRecreatingAllEntities = false );
  14. void CL_CopyExistingEntity( CEntityReadInfo &u );
  15. void CL_PreserveExistingEntity( int nOldEntity );
  16. void CL_CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum );
  17. void CL_PreprocessEntities( void );
  18. bool CL_ProcessPacketEntities ( SVC_PacketEntities * entmsg );
  19. #endif // CL_ENTS_PARSE_H