Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="speex" ProjectGUID="{8DD37148-AD5C-4212-B9A0-D3041684FF52}" SccProjectName="" SccAuxPath="" SccLocalPath="" SccProvider=""> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="2" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\frame_encoder,..\..\..\public,..\..\..\public\tier1,..\..,..\..\..\common,.\source\libspeex,..\..\audio\public" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SPEEX_EXPORTS" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Release/speex.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\..\game\bin\vaudio_speex.dll attrib -r ..\..\..\..\game\bin\vaudio_speex.dll if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin\vaudio_speex.dll " Outputs="..\..\..\..\game\bin\vaudio_speex.dll"/> <Tool Name="VCLinkerTool" OutputFile=".\Release/speex.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories="..\..\..\lib\common" ProgramDatabaseFile=".\Release/speex.pdb" ImportLibrary=".\Release/speex.lib" TargetMachine="1"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" TypeLibraryName=".\Release/speex.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1031"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="2" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\frame_encoder,..\..\..\public,..\..\..\public\tier1,..\..,..\..\..\common,.\source\libspeex,..\..\audio\public" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SPEEX_EXPORTS" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Debug/speex.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\..\game\bin\vaudio_speex.dll attrib -r ..\..\..\..\game\bin\vaudio_speex.dll if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin\vaudio_speex.dll " Outputs="..\..\..\..\game\bin\vaudio_speex.dll"/> <Tool Name="VCLinkerTool" OutputFile=".\Debug/speex.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories="..\..\..\lib\common" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\Debug/speex.pdb" ImportLibrary=".\Debug/speex.lib" TargetMachine="1"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" TypeLibraryName=".\Debug/speex.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1031"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File RelativePath="..\..\..\public\tier0\memoverride.cpp"> </File> <File RelativePath="..\frame_encoder\voice_codec_frame.cpp"> </File> <File RelativePath="VoiceEncoder_Speex.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File RelativePath="..\frame_encoder\iframeencoder.h"> </File> <File RelativePath="..\..\..\public\tier1\interface.h"> </File> <File RelativePath="..\..\audio\public\ivoicecodec.h"> </File> <File RelativePath="VoiceEncoder_Speex.h"> </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> </Filter> <File RelativePath="source\win32\libspeex\Release\libspeex.lib"> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> <File RelativePath="ReadMe.txt"> </File> <File RelativePath="..\..\..\lib\public\tier0.lib"> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> <File RelativePath="..\..\..\lib\public\tier1.lib"> </File> <File RelativePath="..\..\..\lib\public\vstdlib.lib"> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> </Files> <Globals> </Globals> </VisualStudioProject>
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