Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef STRINGPOOL_H
#define STRINGPOOL_H
#if defined( _WIN32 )
#pragma once
#endif
#include "utlrbtree.h"
#include "utlvector.h"
#include "utlbuffer.h"
//-----------------------------------------------------------------------------
// Purpose: Allocates memory for strings, checking for duplicates first,
// reusing exising strings if duplicate found.
//-----------------------------------------------------------------------------
enum StringPoolCase_t { StringPoolCaseInsensitive, StringPoolCaseSensitive };
class CStringPool { public: CStringPool( StringPoolCase_t caseSensitivity = StringPoolCaseInsensitive ); ~CStringPool();
unsigned int Count() const;
const char * Allocate( const char *pszValue ); // This feature is deliberately not supported because it's pretty dangerous
// given current uses of CStringPool, which assume they can copy string pointers without
// any refcounts.
//void Free( const char *pszValue );
void FreeAll();
// searches for a string already in the pool
const char * Find( const char *pszValue );
protected: typedef CUtlRBTree<const char *, unsigned short> CStrSet;
CStrSet m_Strings; };
//-----------------------------------------------------------------------------
// Purpose: A reference counted string pool.
//
// Elements are stored more efficiently than in the conventional string pool,
// quicker to look up, and storage is tracked via reference counts.
//
// At some point this should replace CStringPool
//-----------------------------------------------------------------------------
class CCountedStringPool { public: // HACK, hash_item_t structure should not be public.
struct hash_item_t { char* pString; unsigned short nNextElement; unsigned char nReferenceCount; unsigned char pad; };
enum { INVALID_ELEMENT = 0, MAX_REFERENCE = 0xFF, HASH_TABLE_SIZE = 1024 };
CUtlVector<unsigned short> m_HashTable; // Points to each element
CUtlVector<hash_item_t> m_Elements; unsigned short m_FreeListStart; StringPoolCase_t m_caseSensitivity;
public: CCountedStringPool( StringPoolCase_t caseSensitivity = StringPoolCaseInsensitive ); virtual ~CCountedStringPool();
void FreeAll();
char *FindString( const char* pIntrinsic ); char *ReferenceString( const char* pIntrinsic ); void DereferenceString( const char* pIntrinsic );
// These are only reliable if there are less than 64k strings in your string pool
unsigned short FindStringHandle( const char* pIntrinsic ); unsigned short ReferenceStringHandle( const char* pIntrinsic ); char *HandleToString( unsigned short handle ); void SpewStrings(); unsigned Hash( const char *pszKey );
bool SaveToBuffer( CUtlBuffer &buffer ); bool RestoreFromBuffer( CUtlBuffer &buffer );};
#endif // STRINGPOOL_H
|