Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CS_HUD_CHAT_H
#define CS_HUD_CHAT_H
#ifdef _WIN32
#pragma once
#endif
#include <hud_basechat.h>
//--------------------------------------------------------------------------------------------------------------
class CHudChatLine : public CBaseHudChatLine { DECLARE_CLASS_SIMPLE( CHudChatLine, CBaseHudChatLine );
public: CHudChatLine( vgui::Panel *parent, const char *panelName );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private: CHudChatLine( const CHudChatLine & ); // not defined, not accessible
};
//-----------------------------------------------------------------------------
// Purpose: The prompt and text entry area for chat messages
//-----------------------------------------------------------------------------
class CHudChatInputLine : public CBaseHudChatInputLine { DECLARE_CLASS_SIMPLE( CHudChatInputLine, CBaseHudChatInputLine ); public: CHudChatInputLine( CBaseHudChat *parent, char const *panelName ) : CBaseHudChatInputLine( parent, panelName ) {}
virtual void ApplySchemeSettings(vgui::IScheme *pScheme); };
class CHudChat : public CBaseHudChat { DECLARE_CLASS_SIMPLE( CHudChat, CBaseHudChat );
public: CHudChat( const char *pElementName );
virtual void CreateChatInputLine( void ); virtual void CreateChatLines( void );
virtual void Init( void ); virtual void Reset( void );
virtual void StartMessageMode( int iMessageModeType ); virtual void StopMessageMode( void );
virtual void MsgFunc_SayText2( bf_read &msg ); virtual void MsgFunc_RadioText( bf_read &msg ); void MsgFunc_RawAudio( bf_read &msg );
int GetChatInputOffset( void );
virtual Color GetTextColorForClient( TextColor colorNum, int clientIndex ); virtual Color GetClientColor( int clientIndex );
virtual int GetFilterForString( const char *pString ); };
#endif //CS_HUD_CHAT_H
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