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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUD_RADAR_H
#define HUD_RADAR_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui_controls/Label.h>
class C_CSPlayer; void Radar_FlashPlayer( int iPlayer );
class CPlayerRadarFlash { public: CPlayerRadarFlash() { m_flNextRadarFlashTime = 0.0f; m_iNumRadarFlashes = 0; m_bRadarFlash = false; } float m_flNextRadarFlashTime; // when to next toggle the flash on the radar
int m_iNumRadarFlashes; // how many flashes more to do
bool m_bRadarFlash; // flash or do not, there is no try
};
class CHudRadar : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudRadar, vgui::Panel );
CHudRadar( const char *name ); ~CHudRadar();
virtual void Paint(); virtual void Init(); virtual void LevelInit(); virtual bool ShouldDraw(); virtual void SetVisible(bool state); virtual void Reset();
void DrawRadar(void) { m_bHideRadar = false; } void HideRadar(void) { m_bHideRadar = true; } void MsgFunc_UpdateRadar(bf_read &msg );
private:
void WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta );
void DrawPlayerOnRadar( int iPlayer, C_CSPlayer *pLocalPlayer ); void DrawEntityOnRadar( CBaseEntity *pEnt, C_CSPlayer *pLocalPlayer, int flags, int r, int g, int b, int a );
void FillRect( int x, int y, int w, int h ); void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a );
CHudTexture *m_pBackground; CHudTexture *m_pBackgroundTrans;
float m_flNextBombFlashTime; bool m_bBombFlash;
float m_flNextHostageFlashTime; bool m_bHostageFlash; bool m_bHideRadar; };
class CHudLocation : public CHudElement, public vgui::Label { public: DECLARE_CLASS_SIMPLE( CHudLocation, vgui::Panel );
CHudLocation( const char *name );
virtual void Init(); virtual void LevelInit(); virtual bool ShouldDraw();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void OnTick( void );
private: Color m_fgColor; };
#endif // HUD_RADAR_H
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