Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "vgui_int.h"
#include "ienginevgui.h"
#include "c_csrootpanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
C_CSRootPanel *g_pCSRootPanel = NULL;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_CreateClientDLLRootPanel( void ) { g_pCSRootPanel = new C_CSRootPanel( enginevgui->GetPanel( PANEL_CLIENTDLL ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_DestroyClientDLLRootPanel( void ) { delete g_pCSRootPanel; g_pCSRootPanel = NULL; }
//-----------------------------------------------------------------------------
// Purpose: Game specific root panel
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::VPANEL VGui_GetClientDLLRootPanel( void ) { return g_pCSRootPanel->GetVPanel(); }
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