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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ISurface.h>
#include "c_dod_team.h"
#include "c_dod_playerresource.h"
#include "c_dod_player.h"
#include "dodcornercutpanel.h"
#include "dod_hud_playerstatus_stamina.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
m_clrActive = pScheme->GetColor( "HudStaminaBar.Active", GetFgColor() ); m_clrActiveLow = pScheme->GetColor( "HudStaminaBar.ActiveLow", GetFgColor() ); m_clrInactive = pScheme->GetColor( "HudStaminaBar.InActive", GetFgColor() ); m_clrInactiveLow = pScheme->GetColor( "HudStaminaBar.InActiveLow", GetFgColor() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaProgressBar::Paint() { BaseClass::Paint();
int xpos = 0, ypos = 0; int x, y, w, t; GetBounds( x, y, w, t );
if ( m_flPercentage < m_flWarningLevel ) { vgui::surface()->DrawSetColor( m_clrActiveLow ); } else { vgui::surface()->DrawSetColor( m_clrActive ); }
int nActiveLimit = w * m_flPercentage;
while ( xpos + m_flSliceWidth < w ) { if ( xpos + m_flSliceWidth > nActiveLimit ) { if ( m_flPercentage < m_flWarningLevel ) { vgui::surface()->DrawSetColor( m_clrInactiveLow ); } else { vgui::surface()->DrawSetColor( m_clrInactive ); } }
vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t ); xpos += m_flSliceWidth + m_flSliceSpacer; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudStaminaIcon::CDoDHudStaminaIcon( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name ) { m_icon = NULL; memset( m_szIcon, 0, sizeof( m_szIcon ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaIcon::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData );
Q_strncpy( m_szIcon, inResourceData->GetString( "stamina_icon", "stamina_icon" ), sizeof( m_szIcon ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaIcon::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
m_clrActive = pScheme->GetColor( "HudStaminaIcon.Active", GetFgColor() ); m_clrActiveLow = pScheme->GetColor( "HudStaminaIcon.ActiveLow", GetFgColor() );
if ( !m_icon ) { m_icon = gHUD.GetIcon( m_szIcon ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaIcon::Paint() { int x, y, w, t; GetBounds( x, y, w, t );
if ( m_icon ) { m_icon->DrawSelf( 0, -3, w, t, ( m_flPercentage < m_flWarningLevel ) ? m_clrActiveLow : m_clrActive ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudStamina::CDoDHudStamina( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) { m_pBackground = new CDoDCutEditablePanel( this, "StaminaBackground" ); m_pIcon = new CDoDHudStaminaIcon( this, "StaminaIcon" ); m_pProgressBar = new CDoDHudStaminaProgressBar( this, "StaminaProgressBar" );
// load control settings...
LoadControlSettings( "resource/UI/HudPlayerStatusStamina.res" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStamina::OnScreenSizeChanged( int iOldWide, int iOldTall ) { LoadControlSettings( "resource/UI/HudPlayerStatusStamina.res" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStamina::OnThink() { BaseClass::OnThink();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( pPlayer ) { float flPercentage = (float)( pPlayer->m_Shared.GetStamina() ) / 100.0f;
if ( m_pProgressBar ) { m_pProgressBar->SetPercentage( flPercentage ); }
if ( m_pIcon ) { m_pIcon->SetPercentage( flPercentage ); } } }
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