Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#include "cbase.h"
#include "playerspawncache.h"
//--------------------------------------------------------------------------------
/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance() { static CPlayerSpawnCache s_Instance; return s_Instance; }
CPlayerSpawnCache::CPlayerSpawnCache() { // Clear the cache
Reset();
// The only event we care about
ListenForGameEvent( "game_newmap" ); }
void CPlayerSpawnCache::Reset() { V_memset( &m_Data, 0, sizeof( m_Data ) ); }
void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent ) { // On new map, clear the cache
if ( FStrEq( pEvent->GetName(), "game_newmap" ) ) { Reset(); } }
//--------------------------------------------------------------------------------
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