Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. //=======================================================================================//
  4. #ifndef REPLAY_RENDEROVERLAY_H
  5. #define REPLAY_RENDEROVERLAY_H
  6. #ifdef _WIN32
  7. #pragma once
  8. #endif
  9. //-----------------------------------------------------------------------------
  10. #include "vgui_controls/Frame.h"
  11. #include "vgui_controls/ProgressBar.h"
  12. #include "replay/rendermovieparams.h"
  13. //-----------------------------------------------------------------------------
  14. class CExButton;
  15. class CExLabel;
  16. class IQuickTimeMovieMaker;
  17. class CReplay;
  18. class CReplayRenderer;
  19. //-----------------------------------------------------------------------------
  20. class CReplayRenderOverlay : public vgui::Frame
  21. {
  22. DECLARE_CLASS_SIMPLE( CReplayRenderOverlay, vgui::Frame );
  23. public:
  24. CReplayRenderOverlay( Panel *pParent );
  25. ~CReplayRenderOverlay();
  26. void Show();
  27. void Hide();
  28. CReplayRenderer *m_pRenderer;
  29. private:
  30. virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
  31. virtual void PerformLayout();
  32. virtual void OnTick();
  33. virtual void OnMousePressed( vgui::MouseCode nCode );
  34. virtual void OnKeyCodeTyped( vgui::KeyCode nCode );
  35. virtual void OnCommand( const char *pCommand );
  36. private:
  37. MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", pPanel );
  38. #if _DEBUG
  39. bool m_bReloadScheme;
  40. #endif
  41. int m_unNumFrames;
  42. float m_flStartTime;
  43. float m_flPreviousTimeLeft;
  44. EditablePanel *m_pBottom;
  45. vgui::ProgressBar *m_pRenderProgress;
  46. vgui::CheckButton *m_pPreviewCheckButton;
  47. CExButton *m_pCancelButton;
  48. CExLabel *m_pTitleLabel;
  49. CExLabel *m_pFilenameLabel;
  50. CExLabel *m_pProgressLabel;
  51. };
  52. //-----------------------------------------------------------------------------
  53. void ReplayUI_OpenReplayRenderOverlay();
  54. void ReplayUI_HideRenderOverlay();
  55. //-----------------------------------------------------------------------------
  56. #endif // REPLAY_RENDEROVERLAY_H