Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hintitemorderbase.h"
#include "paneleffect.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
// *panelName -
//-----------------------------------------------------------------------------
CHintItemOrderBase::CHintItemOrderBase( vgui::Panel *parent, const char *panelName ) : BaseClass( parent, panelName ) { m_bEffects = false; m_LineEffect = EFFECT_INVALID_HANDLE; m_FlashEffect = EFFECT_INVALID_HANDLE;
DrawAxialLineToOrder(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHintItemOrderBase::DrawAxialLineToOrder( void ) { // Derived class already set up effects
if ( m_bEffects ) return;
m_bEffects = true;
// Flash for vote order
m_FlashEffect = CreateFlashEffect( this, NULL ); // Flash the hint panel itself
CreateFlashEffect( this, GetParent() ); // Point from hint to vote order panel
m_LineEffect = CreateAxialLineEffect( this, GetParent(), NULL ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *panel -
//-----------------------------------------------------------------------------
void CHintItemOrderBase::SetHintTarget( vgui::Panel *panel ) { BaseClass::SetHintTarget( panel );
if ( !m_bEffects ) return;
// Update effect target
if ( !panel || !g_pTF2RootPanel ) return; CPanelEffect *e = g_pTF2RootPanel->FindEffect( m_LineEffect ); if ( e ) { e->SetPanelOther( panel ); } e = g_pTF2RootPanel->FindEffect( m_FlashEffect ); if ( e ) { e->SetPanel( panel ); } }
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