Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( PLAYEROVERLAYCLASS_H )
#define PLAYEROVERLAYCLASS_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_basepanel.h"
class BitmapImage; class KeyValues; class CHudPlayerOverlay;
class CHudPlayerOverlayClass : public CBasePanel { public: DECLARE_CLASS( CHudPlayerOverlayClass, CBasePanel );
CHudPlayerOverlayClass( CHudPlayerOverlay *baseOverlay ); virtual ~CHudPlayerOverlayClass( void );
bool Init( KeyValues* pKeyValues );
void SetColor( int r, int g, int b, int a ); void SetImage( BitmapImage *pImage ); void SetTeamAndClass( int team, int playerclass );
// Keeps the image size correct
virtual void SetSize( int w, int h );
virtual void Paint( void );
virtual void OnCursorEntered(); virtual void OnCursorExited();
private: class CMapClassColors { public: CMapClassColors() : m_pClassImage(0) {}
BitmapImage *m_pClassImage; Color m_clrClass; };
// Initialize class info only once
static bool InitClassInfo( KeyValues* pKeyValues ); static bool ParseTeamClassInfo( KeyValues *pClassIcons, const char *classname, CMapClassColors *pClassColors ); static bool ParseTeamClassIcons( CMapClassColors *pT, KeyValues *pTeam );
static CMapClassColors** s_ppClassInfo;
int m_r, m_g, m_b, m_a; BitmapImage *m_pImage;
Color m_fgColor; Color m_bgColor;
CHudPlayerOverlay *m_pBaseOverlay;
friend class CCleanupPlayerOverlayClass; };
#endif // PLAYEROVERLAYCLASS_H
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