Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef TFC_CLIENTMODE_H
#define TFC_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include "tfcviewport.h"
class ClientModeTFCNormal : public ClientModeShared { DECLARE_CLASS( ClientModeTFCNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModeTFCNormal(); virtual ~ClientModeTFCNormal();
virtual void InitViewport();
virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
virtual float GetViewModelFOV( void );
int GetDeathMessageStartHeight( void );
virtual void FireGameEvent( KeyValues * event); virtual void PostRenderVGui();
private: // void UpdateSpectatorMode( void );
};
extern IClientMode *GetClientModeNormal(); extern ClientModeTFCNormal* GetClientModeTFCNormal();
#endif // TFC_CLIENTMODE_H
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