Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #include "cbase.h"
  7. #include "gameinterface.h"
  8. #include "mapentities.h"
  9. // memdbgon must be the last include file in a .cpp file!!!
  10. #include "tier0/memdbgon.h"
  11. void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
  12. {
  13. minplayers = defaultMaxPlayers = 1;
  14. maxplayers = MAX_PLAYERS;
  15. }
  16. // -------------------------------------------------------------------------------------------- //
  17. // Mod-specific CServerGameDLL implementation.
  18. // -------------------------------------------------------------------------------------------- //
  19. void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
  20. {
  21. }