Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

32 lines
711 B

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #ifndef CLIENT_H
  9. #define CLIENT_H
  10. #ifdef _WIN32
  11. #pragma once
  12. #endif
  13. class CCommand;
  14. class CUserCmd;
  15. class CBasePlayer;
  16. void ClientActive( edict_t *pEdict, bool bLoadGame );
  17. void ClientPutInServer( edict_t *pEdict, const char *playername );
  18. void ClientCommand( CBasePlayer *pSender, const CCommand &args );
  19. void ClientPrecache( void );
  20. // Game specific precaches
  21. void ClientGamePrecache( void );
  22. const char *GetGameDescription( void );
  23. void Host_Say( edict_t *pEdict, bool teamonly );
  24. #endif // CLIENT_H