Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #ifndef ANTLION_DUST_H
  9. #define ANTLION_DUST_H
  10. #include "te_particlesystem.h"
  11. class CTEAntlionDust : public CTEParticleSystem
  12. {
  13. public:
  14. DECLARE_CLASS( CTEAntlionDust, CTEParticleSystem );
  15. DECLARE_SERVERCLASS();
  16. CTEAntlionDust( const char *name );
  17. virtual ~CTEAntlionDust( void );
  18. virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
  19. CNetworkVector( m_vecOrigin );
  20. CNetworkVar( QAngle, m_vecAngles );
  21. CNetworkVar( bool, m_bBlockedSpawner );
  22. };
  23. void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner = false );
  24. #endif //ANTLION_DUST_H