Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/*
===== item_suit.cpp ========================================================
handling for the player's suit. */
#include "cbase.h"
#include "player.h"
#include "gamerules.h"
#include "items.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define SF_SUIT_SHORTLOGON 0x0001
class CItemSuit : public CItem { public: DECLARE_CLASS( CItemSuit, CItem );
void Spawn( void ) { Precache( ); SetModel( "models/items/hevsuit.mdl" ); BaseClass::Spawn( ); CollisionProp()->UseTriggerBounds( false, 0 ); } void Precache( void ) { PrecacheModel ("models/items/hevsuit.mdl"); } bool MyTouch( CBasePlayer *pPlayer ) { if ( pPlayer->IsSuitEquipped() ) return FALSE;
if ( m_spawnflags & SF_SUIT_SHORTLOGON ) UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_A0"); // short version of suit logon,
else UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_AAx"); // long version of suit logon
pPlayer->EquipSuit(); return true; } };
LINK_ENTITY_TO_CLASS(item_suit, CItemSuit);
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