Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENTITY_PASSTIME_BALL_SPAWN_H
#define ENTITY_PASSTIME_BALL_SPAWN_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
#include "util_shared.h"
//-----------------------------------------------------------------------------
class CTFPasstimeLogic;
DECLARE_AUTO_LIST( IPasstimeBallSpawnAutoList );
//-----------------------------------------------------------------------------
class CPasstimeBallSpawn : public CPointEntity, public IPasstimeBallSpawnAutoList { public: DECLARE_CLASS( CPasstimeBallSpawn, CPointEntity ); DECLARE_DATADESC(); CPasstimeBallSpawn(); bool IsEnabled() const;
private: friend class CTFPasstimeLogic; void InputEnable( inputdata_t &input ); void InputDisable( inputdata_t &input );
COutputEvent m_onSpawnBall; bool m_bDisabled; };
#endif // ENTITY_PASSTIME_BALL_SPAWN_H
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