Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// halloween_boss_base.h
// Shared code for the Halloween Bosses
// Michael Booth, October 2011
#ifndef HALLOWEEN_BOSS_BASE_H
#define HALLOWEEN_BOSS_BASE_H
#include "tf_shareddefs.h"
#include "NextBot.h"
#include "NextBotBehavior.h"
#include "NextBotGroundLocomotion.h"
#include "headless_hatman_body.h"
#include "Path/NextBotPathFollow.h"
class CTFPlayer;
//----------------------------------------------------------------------------
class CHalloweenBaseBoss : public NextBotCombatCharacter { public: DECLARE_CLASS( CHalloweenBaseBoss, NextBotCombatCharacter );
CHalloweenBaseBoss(); virtual ~CHalloweenBaseBoss();
virtual void Spawn( void ); virtual int OnTakeDamage( const CTakeDamageInfo &rawInfo ) OVERRIDE; virtual int OnTakeDamage_Alive( const CTakeDamageInfo &info ); virtual void Event_Killed( const CTakeDamageInfo &info ) OVERRIDE; virtual void UpdateOnRemove();
virtual void Update( void );
void Break( void ); // bust into gibs
struct AttackerInfo { CHandle< CTFPlayer > m_attacker; float m_timestamp; bool m_wasLastHitFromMeleeWeapon; }; const CUtlVector< AttackerInfo > &GetAttackerVector( void ) const; void RememberAttacker( CTFPlayer *player, bool wasMeleeHit, float damage );
bool WasSpawnedByCheats( void ) const;
virtual float GetCritInjuryMultiplier( void ) const; // when we are hit by a crit, damage is mutiplied by this
float GetInjuryRate( void ) const; // return average recent damage taken per second
float GetMaxInjuryRate( void ) const; // return maximum damage taken per second
virtual int GetLevel() const { return 0; }
virtual HalloweenBossType GetBossType() const { return HALLOWEEN_BOSS_INVALID; } static CHalloweenBaseBoss* SpawnBossAtPos( HalloweenBossType bossType, const Vector& vSpawnPos, int nTeam = TF_TEAM_HALLOWEEN, CBaseEntity* pOwner = NULL ); bool IsSpell() const { return GetTeamNumber() != TF_TEAM_HALLOWEEN; }
enum HalloweenStatsEventType { HALLOWEEN_EVENT_BOSS_SPAWN = 0, };
private: CUtlVector< AttackerInfo > m_attackerVector; // list of everyone who injured me, and when
void UpdateDamagePerSecond( void ); struct DamageRateInfo { float m_timestamp; float m_damage; }; CUtlVector< DamageRateInfo > m_damageVector;
float m_damagePerSecond; float m_maxDamagePerSecond;
bool m_wasSpawnedByCheats; };
inline float CHalloweenBaseBoss::GetInjuryRate( void ) const { return m_damagePerSecond; }
inline float CHalloweenBaseBoss::GetMaxInjuryRate( void ) const { return m_maxDamagePerSecond; }
inline float CHalloweenBaseBoss::GetCritInjuryMultiplier( void ) const { return TF_DAMAGE_CRIT_MULTIPLIER; }
inline bool CHalloweenBaseBoss::WasSpawnedByCheats( void ) const { return m_wasSpawnedByCheats; }
inline const CUtlVector< CHalloweenBaseBoss::AttackerInfo > &CHalloweenBaseBoss::GetAttackerVector( void ) const { return m_attackerVector; }
#endif // HALLOWEEN_BOSS_BASE_H
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