Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef HEADLESS_HATMAN_BODY_H
#define HEADLESS_HATMAN_BODY_H
#include "animation.h"
#include "NextBotBodyInterface.h"
class INextBot;
//----------------------------------------------------------------------------------------------------------------
/**
* The interface for control and information about the bot's body state (posture, animation state, etc) */ class CHeadlessHatmanBody : public IBody { public: CHeadlessHatmanBody( INextBot *bot ); virtual ~CHeadlessHatmanBody() { }
virtual void Update( void );
virtual bool StartActivity( Activity act, unsigned int flags = 0 ); virtual Activity GetActivity( void ) const; // return currently animating activity
virtual bool IsActivity( Activity act ) const; // return true if currently animating activity matches the given one
virtual unsigned int GetSolidMask( void ) const; // return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface)
private: int m_currentActivity; int m_moveXPoseParameter; int m_moveYPoseParameter; };
inline Activity CHeadlessHatmanBody::GetActivity( void ) const { return (Activity)m_currentActivity; }
inline bool CHeadlessHatmanBody::IsActivity( Activity act ) const { return act == m_currentActivity ? true : false; }
#endif // HEADLESS_HATMAN_BODY_H
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