Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Teleport vortex for the Eyeball Boss
//
//=============================================================================//
#ifndef MERASMUS_DANCE_H
#define MERASMUS_DANCE_H
#ifdef _WIN32
#pragma once
#endif
#include "baseanimating.h"
//=============================================================================
//
// Non-AI version of Merasmus that can be spawned during the dance spell.
//
class CMerasmusDancer : public CBaseAnimating { DECLARE_CLASS( CMerasmusDancer, CBaseAnimating ); DECLARE_SERVERCLASS();
public: CMerasmusDancer(); virtual ~CMerasmusDancer();
void Dance(); void Vanish(); void BlastOff();
private: virtual void Spawn(); virtual void Precache();
void HideStaff(); void PlaySequence( const char *pSeqName ); void PlayActivity( int iActivity ); void DanceThink();
bool ShouldDelete() const;
bool m_bEmitParticleEffect; CountdownTimer m_DieCountdownTimer; };
#endif // MERASMUS_DANCE_H
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