Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. //
  4. //
  5. //=============================================================================
  6. #ifndef ZOMBIE_BODY_H
  7. #define ZOMBIE_BODY_H
  8. #include "animation.h"
  9. #include "NextBotBodyInterface.h"
  10. class INextBot;
  11. //----------------------------------------------------------------------------------------------------------------
  12. /**
  13. * The interface for control and information about the bot's body state (posture, animation state, etc)
  14. */
  15. class CZombieBody : public IBody
  16. {
  17. public:
  18. CZombieBody( INextBot *bot );
  19. virtual ~CZombieBody() { }
  20. virtual void Update( void );
  21. virtual bool StartActivity( Activity act, unsigned int flags = 0 );
  22. virtual Activity GetActivity( void ) const; // return currently animating activity
  23. virtual bool IsActivity( Activity act ) const; // return true if currently animating activity matches the given one
  24. virtual unsigned int GetSolidMask( void ) const; // return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface)
  25. private:
  26. int m_currentActivity;
  27. int m_moveXPoseParameter;
  28. int m_moveYPoseParameter;
  29. };
  30. inline Activity CZombieBody::GetActivity( void ) const
  31. {
  32. return (Activity)m_currentActivity;
  33. }
  34. inline bool CZombieBody::IsActivity( Activity act ) const
  35. {
  36. return act == m_currentActivity ? true : false;
  37. }
  38. #endif // ZOMBIE_BODY_H