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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef ZOMBIE_SPAWN_H
#define ZOMBIE_SPAWN_H
class CZombieSpawner : public CPointEntity { DECLARE_CLASS( CZombieSpawner, CPointEntity ); DECLARE_DATADESC(); public: CZombieSpawner();
virtual void Spawn(); virtual void Think();
void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); void InputSetMaxActiveZombies( inputdata_t &inputdata );
private: bool m_bEnabled; bool m_bInfiniteZombies; int m_nMaxActiveZombies; float m_flZombieLifeTime; int m_nSkeletonType;
int m_nSpawned;
CUtlVector< CHandle< CZombie > > m_activeZombies; };
#endif // ZOMBIE_SPAWN_H
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