Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_dodsemiauto.h"
IMPLEMENT_NETWORKCLASS_ALIASED( DODSemiAutoWeapon, DT_SemiAutoWeapon )
BEGIN_NETWORK_TABLE( CDODSemiAutoWeapon, DT_SemiAutoWeapon ) END_NETWORK_TABLE()
#ifdef CLIENT_DLL
BEGIN_PREDICTION_DATA( CDODSemiAutoWeapon ) END_PREDICTION_DATA() #endif
CDODSemiAutoWeapon::CDODSemiAutoWeapon() { }
void CDODSemiAutoWeapon::Spawn() { BaseClass::Spawn(); }
void CDODSemiAutoWeapon::PrimaryAttack( void ) { //Don't attack more than once on the same button press.
//m_bInAttack is set to false when the attack button is released
m_bInAttack = true;
BaseClass::PrimaryAttack(); }
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