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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Attributable entities contain one of these, which handles game specific handling:
// - Save / Restore
// - Networking
// - Attribute providers
// - Application of attribute effects
//
//=============================================================================
#ifndef ATTRIBUTE_MANAGER_H
#define ATTRIBUTE_MANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "econ_item_view.h"
#include "ihasattributes.h"
#include "tf_gcmessages.h"
// Provider types
enum attributeprovidertypes_t { PROVIDER_GENERIC, PROVIDER_WEAPON, };
float CollateAttributeValues( const CEconItemAttributeDefinition *pAttrDef1, const float flAttribValue1, const CEconItemAttributeDefinition *pAttrDef2, const float flAttribValue2 );
// Retrieve the IHasAttributes pointer from a Base Entity. This function checks for NULL entities
// and asserts the return value is == to dynamic_cast< IHasAttributes * >( pEntity ).
inline IHasAttributes *GetAttribInterface( CBaseEntity *pEntity ) { IHasAttributes *pAttribInterface = pEntity ? pEntity->GetHasAttributesInterfacePtr() : NULL; // If this assert hits it most likely means that m_pAttribInterface has not been set
// in the leaf class constructor for this object. See CTFPlayer::CTFPlayer() for an
// example.
Assert( pAttribInterface == dynamic_cast< IHasAttributes *>( pEntity ) ); return pAttribInterface; }
//-----------------------------------------------------------------------------
// Macros for hooking the application of attributes
#define CALL_ATTRIB_HOOK( vartype, retval, hookName, who, itemlist ) \
retval = CAttributeManager::AttribHookValue<vartype>( retval, #hookName, static_cast<const CBaseEntity*>( who ), itemlist, true );
#define CALL_ATTRIB_HOOK_INT( retval, hookName ) CALL_ATTRIB_HOOK( int, retval, hookName, this, NULL )
#define CALL_ATTRIB_HOOK_FLOAT( retval, hookName ) CALL_ATTRIB_HOOK( float, retval, hookName, this, NULL )
#define CALL_ATTRIB_HOOK_STRING( retval, hookName ) CALL_ATTRIB_HOOK( CAttribute_String, retval, hookName, this, NULL )
#define CALL_ATTRIB_HOOK_INT_ON_OTHER( other, retval, hookName ) CALL_ATTRIB_HOOK( int, retval, hookName, other, NULL )
#define CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( other, retval, hookName ) CALL_ATTRIB_HOOK( float, retval, hookName, other, NULL )
#define CALL_ATTRIB_HOOK_STRING_ON_OTHER( other, retval, hookName ) CALL_ATTRIB_HOOK( CAttribute_String, retval, hookName, other, NULL )
#define CALL_ATTRIB_HOOK_INT_ON_OTHER_WITH_ITEMS( other, retval, items_array, hookName ) CALL_ATTRIB_HOOK( int, retval, hookName, other, items_array )
#define CALL_ATTRIB_HOOK_FLOAT_ON_OTHER_WITH_ITEMS( other, retval, items_array, hookName ) CALL_ATTRIB_HOOK( float, retval, hookName, other, items_array )
#define CALL_ATTRIB_HOOK_STRING_ON_OTHER_WITH_ITEMS( other, retval, items_array, hookName ) CALL_ATTRIB_HOOK( CAttribute_String, retval, hookName, other, items_array )
template< class T > T AttributeConvertFromFloat( float flValue ); template<> float AttributeConvertFromFloat<float>( float flValue ); template<> int AttributeConvertFromFloat<int>( float flValue );
//-----------------------------------------------------------------------------
// Purpose: Base Attribute manager.
// This class knows how to apply attribute effects that have been
// provided to its owner by other entities, but doesn't contain attributes itself.
//-----------------------------------------------------------------------------
class CAttributeManager { DECLARE_CLASS_NOBASE( CAttributeManager ); public: DECLARE_DATADESC(); DECLARE_EMBEDDED_NETWORKVAR();
CAttributeManager(); virtual ~CAttributeManager() {}
// Call this inside your entity's Spawn()
virtual void InitializeAttributes( CBaseEntity *pEntity );
CBaseEntity *GetOuter( void ) const { return m_hOuter.Get(); }
//--------------------------------------------------------
// Attribute providers.
// Other entities that are providing attributes to this entity (i.e. weapons being carried by a player)
void ProvideTo( CBaseEntity *pProvider ); void StopProvidingTo( CBaseEntity *pProvider );
protected: // Not to be called directly. Use ProvideTo() or StopProvidingTo() above.
void AddProvider( CBaseEntity *pProvider ); void RemoveProvider( CBaseEntity *pProvider );
public: // Return true if this entity is providing attributes to the specified entity
bool IsProvidingTo( CBaseEntity *pEntity ) const;
// Return true if this entity is being provided attributes by the specified entity
bool IsBeingProvidedToBy( CBaseEntity *pEntity ) const;
// Provider types are used to prevent specified providers supplying to certain initiators
void SetProviderType( attributeprovidertypes_t tType ) { m_ProviderType = tType; } attributeprovidertypes_t GetProviderType( void ) const { return m_ProviderType; }
//--------------------------------------------------------
// Attribute hook. Use the CALL_ATTRIB_HOOK macros above.
template <class T> static T AttribHookValue( T TValue, const char *pszAttribHook, const CBaseEntity *pEntity, CUtlVector<CBaseEntity*> *pItemList = NULL, bool bIsGlobalConstString = false ) { VPROF_BUDGET( "CAttributeManager::AttribHookValue", VPROF_BUDGETGROUP_ATTRIBUTES );
// Do we have a hook?
if ( pszAttribHook == NULL || pszAttribHook[0] == '\0' ) return TValue;
// Verify that we have an entity, at least as "this"
if ( pEntity == NULL ) return TValue;
IHasAttributes *pAttribInterface = GetAttribInterface( (CBaseEntity*) pEntity ); AssertMsg( pAttribInterface, "If you hit this, you've probably got a hook incorrectly setup, because the entity it's hooking on doesn't know about attributes." ); if ( pAttribInterface == NULL ) return TValue;
// Hook base attribute.
T Scratch; AttribHookValueInternal( Scratch, TValue, pszAttribHook, pEntity, pAttribInterface, pItemList, bIsGlobalConstString );
return Scratch; }
private: template <class T> static void TypedAttribHookValueInternal( T& out, T TValue, string_t iszAttribHook, const CBaseEntity *pEntity, IHasAttributes *pAttribInterface, CUtlVector<CBaseEntity*> *pItemList ) { float flValue = pAttribInterface->GetAttributeManager()->ApplyAttributeFloatWrapper( static_cast<float>( TValue ), const_cast<CBaseEntity *>( pEntity ), iszAttribHook, pItemList );
out = AttributeConvertFromFloat<T>( flValue ); }
static void TypedAttribHookValueInternal( CAttribute_String& out, const CAttribute_String& TValue, string_t iszAttribHook, const CBaseEntity *pEntity, IHasAttributes *pAttribInterface, CUtlVector<CBaseEntity*> *pItemList ) { string_t iszIn = AllocPooledString( TValue.value().c_str() ); string_t iszOut = pAttribInterface->GetAttributeManager()->ApplyAttributeStringWrapper( iszIn, const_cast<CBaseEntity *>( pEntity ), iszAttribHook, pItemList ); const char* pszOut = STRING( iszOut ); // STRING() returns different value for server and client
// server will return "" for NULL_STRING
// client will return NULL for NULL_STRING
if ( pszOut ) { out.set_value( pszOut ); } else { out.set_value( "" ); } }
template <class T> static void AttribHookValueInternal( T& out, T TValue, const char *pszAttribHook, const CBaseEntity *pEntity, IHasAttributes *pAttribInterface, CUtlVector<CBaseEntity*> *pItemList, bool bIsGlobalConstString ) { Assert( pszAttribHook ); Assert( pszAttribHook[0] ); Assert( pEntity ); Assert( pAttribInterface ); Assert( GetAttribInterface( (CBaseEntity*) pEntity ) == pAttribInterface ); Assert( pAttribInterface->GetAttributeManager() ); string_t iszAttribHook = bIsGlobalConstString ? AllocPooledString_StaticConstantStringPointer( pszAttribHook ) : AllocPooledString( pszAttribHook ); return TypedAttribHookValueInternal( out, TValue, iszAttribHook, pEntity, pAttribInterface, pItemList ); } int m_nCurrentTick; int m_nCalls;
public: virtual float ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL ); virtual string_t ApplyAttributeString( string_t iszValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL );
//--------------------------------------------------------
// Networking
#ifdef CLIENT_DLL
virtual void OnPreDataChanged( DataUpdateType_t updateType ); virtual void OnDataChanged( DataUpdateType_t updateType ); #endif
//--------------------------------------------------------
// memory handling
void *operator new( size_t stAllocateBlock ); void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
protected: CUtlVector<EHANDLE> m_Providers; // entities that we receive attribute data *from*
CUtlVector<EHANDLE> m_Receivers; // entities that we provide attribute data *to*
CNetworkVarForDerived( int, m_iReapplyProvisionParity ); CNetworkVarForDerived( EHANDLE, m_hOuter ); bool m_bPreventLoopback; CNetworkVarForDerived( attributeprovidertypes_t, m_ProviderType ); int m_iCacheVersion; // maps to gamerules counter for global cache flushing
public: virtual void OnAttributeValuesChanged() { ClearCache(); }
private: void ClearCache(); int GetGlobalCacheVersion() const;
virtual float ApplyAttributeFloatWrapper( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList = NULL ); virtual string_t ApplyAttributeStringWrapper( string_t iszValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList = NULL );
// Cached attribute results
// We cache off requests for data, and wipe the cache whenever our providers change.
union cached_attribute_types { float fl; string_t isz; };
struct cached_attribute_t { string_t iAttribHook; cached_attribute_types in; cached_attribute_types out; }; CUtlVector<cached_attribute_t> m_CachedResults;
#ifdef CLIENT_DLL
public: // Data received from the server
int m_iOldReapplyProvisionParity; #endif
};
//-----------------------------------------------------------------------------
// Purpose: This is an attribute manager that also knows how to contain attributes.
//-----------------------------------------------------------------------------
class CAttributeContainer : public CAttributeManager { public: DECLARE_DATADESC(); DECLARE_CLASS( CAttributeContainer, CAttributeManager ); DECLARE_EMBEDDED_NETWORKVAR();
virtual void InitializeAttributes( CBaseEntity *pEntity );
//--------------------------------------------------------
// Attribute hook. Use the CALL_ATTRIB_HOOK macros above.
virtual float ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL ) OVERRIDE; virtual string_t ApplyAttributeString( string_t iszValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL ) OVERRIDE;
CEconItemView *GetItem( void ) { return &m_Item; } const CEconItemView *GetItem( void ) const { return &m_Item; } void SetItem( const CEconItemView *pItem ) { m_Item.CopyFrom( *pItem ); }
virtual void OnAttributeValuesChanged() { BaseClass::OnAttributeValuesChanged();
m_Item.OnAttributeValuesChanged(); }
private: CNetworkVarEmbedded( CEconItemView, m_Item ); };
//-----------------------------------------------------------------------------
// Purpose: An attribute manager that uses a player's shared attributes.
//-----------------------------------------------------------------------------
#ifndef DOTA_DLL
class CAttributeContainerPlayer : public CAttributeManager { public: DECLARE_DATADESC(); DECLARE_CLASS( CAttributeContainerPlayer, CAttributeManager ); DECLARE_EMBEDDED_NETWORKVAR();
virtual float ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL ) OVERRIDE; virtual string_t ApplyAttributeString( string_t iszValue, CBaseEntity *pInitiator, string_t iszAttribHook = NULL_STRING, CUtlVector<CBaseEntity*> *pItemList = NULL ) OVERRIDE;
CBasePlayer* GetPlayer( void ) { return m_hPlayer; } void SetPlayer( CBasePlayer *pPlayer ) { m_hPlayer = pPlayer; }
virtual void OnAttributeValuesChanged() { BaseClass::OnAttributeValuesChanged();
m_hPlayer->NetworkStateChanged(); }
private: CNetworkHandle( CBasePlayer, m_hPlayer ); }; #endif
#ifdef CLIENT_DLL
EXTERN_RECV_TABLE( DT_AttributeManager ); EXTERN_RECV_TABLE( DT_AttributeContainer ); #else
EXTERN_SEND_TABLE( DT_AttributeManager ); EXTERN_SEND_TABLE( DT_AttributeContainer ); #endif
#endif // ATTRIBUTE_MANAGER_H
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